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Posted: 25 Nov 2005, 20:45
by Zoombie
<Thump>
<Gets back into chair> Wow...that looks like its really comming together nicely. Excelent job.
Taros and Veruna Race done
Posted: 27 Nov 2005, 19:15
by AxlRoseRX
Re: Taros and Veruna Race done
Posted: 27 Nov 2005, 21:53
by PauloMorfeo
AxlRoseRX wrote:and the Taros and Veruna race are done:
...
The map Ancient Arena looks so much better with TA:K !!!
Posted: 11 Dec 2005, 23:54
by AxlRoseRX
heres the basic port now I need you guys to help me make it perfect.
http://www.kingdoms-rx.com/forums/index ... wtopic=134
Posted: 12 Dec 2005, 01:28
by Masse
it looks WAY better i tought !!! actually it looks good if u dont take a closer look... i would help u any way i can but damn i just dont have skills yet
Posted: 12 Dec 2005, 18:49
by AxlRoseRX
Masse wrote:it looks WAY better i tought !!! actually it looks good if u dont take a closer look... i would help u any way i can but damn i just dont have skills yet
Yes you have the skills (cursors)
http://taspring.clan-sy.com/phpbb/viewt ... c&start=14
Now you don't have an excuse

could you please take the original TA: Kingdoms cursors and make them into spring format??
here are the original TAK cursors.
http://www.kingdoms-rx.com/spring/cursors/cursors.zip
Then you can add them to the mod, test them and send them to me and I will add them. You like many can be of lots of help to this project I am trying to get started with.
Already talked to Zaphod and he promissed lots of stuff to be added to Spring to be more flexible, it will soon, by ends of January suport most of the TA:K format and many other cool things that will surely take Spring to a new Level.
Posted: 12 Dec 2005, 18:56
by Min3mat
even the move changing thing? that was awesome :-> (u know when u chose whether ur monarch shot fireballs, lightning or a ball of pwnage spreading from him)
Posted: 12 Dec 2005, 20:05
by Michilus_nimbus
Looks wonderful!
Of course, The unit's footprints and that odd way of building units have to be changed, and perhaps high trajectory for the catapults would be nice.
And an intangible mass thingie instead of a nanonlath effect would be superb.
Posted: 13 Dec 2005, 17:32
by gundalf
looks cool axl hope it all works soon cant wait to play it
just hope trebs arent as invincible

Posted: 13 Dec 2005, 19:58
by zwzsg
I guess purple is supposed to be transparent. Too bad SJ said he was not going to add transparency.
Posted: 13 Dec 2005, 20:36
by Veylon
I'll have to get OTAI to support it.
BTW, IHMO, I think that if you only want to have one resource, use metal. But that's just my opinion. Really, very nice looking.
Posted: 13 Dec 2005, 20:38
by AF
I've already downlaoded and started messing with NTAI.
Posted: 14 Dec 2005, 00:39
by Zoombie
w00t!
Now me and my freinds can throw hordes of zombie's at eachother for no readly apparent resone!
Posted: 14 Dec 2005, 01:38
by Zoombie
PS:I just played it and was dismayed! The Taros team's building works like a Zhon building unit, and (to make it worse) the zombie's built at 1 hit point...per minut!
Is something wrong with the scripting, or am i going crazy?
Posted: 15 Dec 2005, 17:42
by Masse
im back... my comp had issues... ill take a look at the cursors

Posted: 04 Jan 2006, 18:49
by Min3mat
/bump
Posted: 04 Jan 2006, 19:07
by Chocapic
that mod is coming very cute and diferent from the currently available mods
