OpenRA (C&C remake with multiplayer) - Page 3

OpenRA (C&C remake with multiplayer)

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Satirik
Lobby Developer
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Joined: 16 Mar 2007, 18:27

Re: OpenRA (C&C remake with multiplayer)

Post by Satirik »

just speced one game, it was fuckin boring better watch a dsd 10v10
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: OpenRA (C&C remake with multiplayer)

Post by 1v0ry_k1ng »

setting it up now, LOVER de red alert 1
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1v0ry_k1ng
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Re: OpenRA (C&C remake with multiplayer)

Post by 1v0ry_k1ng »

hmm, I suck at de red alert 1
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Karl
Panzerstahl Developer
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Re: OpenRA (C&C remake with multiplayer)

Post by Karl »

Yay someone makes a KKnD Mod =)

also somehow the C&C Tactical mod crashes for me :/
also not all programms seems to start for me that it has
with Windows 7 64 bit
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: OpenRA (C&C remake with multiplayer)

Post by Regret »

Satirik wrote:just speced one game, it was fuckin boring better watch a dsd 10v10
I was in that game and had a lot of fun. :c
Satirik
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Re: OpenRA (C&C remake with multiplayer)

Post by Satirik »

Regret wrote:
Satirik wrote:just speced one game, it was fuckin boring better watch a dsd 10v10
I was in that game and had a lot of fun. :c
technically it sucked, poor gameplay poor everything, but if you had fun it's cool
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: OpenRA (C&C remake with multiplayer)

Post by TradeMark »

yeah i agree its got lots of bugs and is imbalanced etc. but somehow i just cant stop playing it... nostalgia is strong in it i guess :-) yesterday i played a game that lagged like hell, oh damn those times with dial-up, sweet.
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Floris
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Re: OpenRA (C&C remake with multiplayer)

Post by Floris »

I love the retro aspect, RA is in fact the game that leaded me to spring, okay okay c&c generals i played quitte a few times at lanparties too.

Image

And yes in vain I'm constantly zooming and dragging lines and try to drag the camera and whatever more features i m so used to in spring.

At first my gfx was bugged but i found out i had to turn anisotrophic fileringg off in order to make it work properly.
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TradeMark
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Re: OpenRA (C&C remake with multiplayer)

Post by TradeMark »

Floris wrote:At first my gfx was bugged but i found out i had to turn anisotrophic fileringg off in order to make it work properly.
wait what... anisotropic filtering? o.O why that game even uses it... where did you change it?

--

had a game again, and ended up crash... that game crashes 90% of times >_>
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Floris
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Re: OpenRA (C&C remake with multiplayer)

Post by Floris »

In ati catalyst settings :p, but this wont fix those crashes

So also game we played.... I guess we all crashed (the moment after my base assault was stopped @ south right)

Initially my openRA gfx looked like this:
Image
Last edited by Floris on 29 May 2011, 14:43, edited 1 time in total.
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Cheesecan
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Re: OpenRA (C&C remake with multiplayer)

Post by Cheesecan »

The game tends to crash if somebody quits(not trolling now). :mrgreen:

Also floris why not print scr :?:
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Floris
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Re: OpenRA (C&C remake with multiplayer)

Post by Floris »

I already tried that, and it left me just with a prntscr of the windows desktop enviroment.
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TradeMark
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Re: OpenRA (C&C remake with multiplayer)

Post by TradeMark »

Floris wrote:In ati catalyst settings :p
lal, i think its best to let programs choose their gfx options instead of forcing your own settings :S rarely any program is that shitty they dont allow changing those options... Gota's problem is probably because of that too... he just forgot it.
Floris wrote:I already tried that, and it left me just with a prntscr of the windows desktop enviroment.
windowed mode should work, better in all ways.
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Floris
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Re: OpenRA (C&C remake with multiplayer)

Post by Floris »

yeah it was my fault, I had 2x AF on and setting it to "use settings of program" fixed it. There is not even an option for "always off".

I thought i had it on always off already
windowed mode should work, better in all ways.
Yeah right, if it works just like spring windowed mode it sucks. Meaning moving your mouse to the edge of the screen wont move the camera. And fullscreen is <3
The game tends to crash if somebody quits(not trolling now).
Ah that makes sense. The player I destroyed the headquarters of probably quitted then. He should have done 'surrender' first I suppose.
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TradeMark
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Re: OpenRA (C&C remake with multiplayer)

Post by TradeMark »

Floris wrote:Yeah right, if it works just like spring windowed mode it sucks. Meaning moving your mouse to the edge of the screen wont move the camera. And fullscreen is <3
you can move cam with arrow keys as fast as from edges... i personally find the edge movement annoying because most of the UI is at the edge, so i disabled the edge movement for myself and use windowed mode stretched to full screen, epicly epic. (i had to build own program to actually launch the game as if it was "maximized" window, lol.)
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1v0ry_k1ng
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Re: OpenRA (C&C remake with multiplayer)

Post by 1v0ry_k1ng »

so what are some good winning strats?
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Gota
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Re: OpenRA (C&C remake with multiplayer)

Post by Gota »

so...fuck this game...It crashes all the time for me..
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TradeMark
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Re: OpenRA (C&C remake with multiplayer)

Post by TradeMark »

1v0ry_k1ng wrote:so what are some good winning strats?
protip: dont build tesla tanks. theyre almost as good as dogs.
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Johannes
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Re: OpenRA (C&C remake with multiplayer)

Post by Johannes »

Just spam medium tanks
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knorke
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Re: OpenRA (C&C remake with multiplayer)

Post by knorke »

Cheesecan wrote:The game tends to crash if somebody quits(not trolling now). :mrgreen:
It ends if host leaves. Had no crash during playing yet though sometimes when refreshing lobby/joining games it just exits.
so what are some good winning strats?
a dozen bazooka/grenades dudes fuck stuff up quite fast. I also like putting artillery on a cliff/behind a river and shooting into the enemy base if its possible on the map.
Normal tanks for spam.
Walls seem to be lol-strong.
retro pro tip: with random startpos you can find find out what corner you are in by scrolling until you meet the map edges.
In team games I usually lost if the other team drove to front/whereever while we just deployed at start.

Btw some of the threads on their forum reminded me a bit of "Why cant I shot through allied units in TASpring?"

Some of the maps have way too much ore imo...
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