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Re: Com (unit) napping

Posted: 06 Jan 2010, 17:29
by babbles
lol

I transport comm*

you kill transport in your base

Hi.

*replace with 8 flash, sumo, reaper etc

Re: Com (unit) napping

Posted: 06 Jan 2010, 23:23
by AF
if you captured an enemy hover transport with 3 enemy peewees inside, what happens to the peewees?

Re: Com (unit) napping

Posted: 08 Jan 2010, 20:57
by Spawn_Retard
transport becomes yours, but the peewees are stil enemies.

Re: Com (unit) napping

Posted: 09 Jan 2010, 21:57
by Tribulex
knorke wrote:is it possible that if the transport dies, the units come out unharmed?
so you can free your com.
yes

Re: Com (unit) napping

Posted: 06 Mar 2010, 14:58
by raaar
1v0ry_k1ng wrote:no, transported unit with full control would lead to no end of exploits
....

like what?

if i had a cargo ship with an agile crane and loaded an active enemy tank inside it would probably start a firefight inside.

Maybe make it so loading an enemy unit causes the transport to suffer dmg per second as a function of the unit cost, or dps.

Just letting the transported enemy fire while inside would accomplish the same goal and its simpler to implement.

it would be fun though, if kbots had an animation that loops, (like the walk animation), that would be played when they are loaded by an enemy air transport.

Imagine what happens when you pick a tiny animal against its will, it kicks around trying to free himself.

Re: Com (unit) napping

Posted: 06 Mar 2010, 15:10
by babbles
comm in t2 transport with d gun/repair

GG

Re: Com (unit) napping

Posted: 06 Mar 2010, 23:57
by Jools
1v0ry_k1ng wrote:no, transported unit with full control would lead to no end of exploits
....
After thinking a while about this statement: yes, it is true, but irrelevant. If we stay within the game world and think about the units as in war, the only logical thing is, as pointed out by the previous speaker, to at least let them self-d. Yes, it allows exploits with crawling bombs etc, but that should then be tackled some other way, for example by raising the ethical level among the player base.

Re: Com (unit) napping

Posted: 07 Mar 2010, 11:26
by Tobi
Not really: why wouldn't it be as logical for the transport to stun its passenger so it eases transport?

Re: Com (unit) napping

Posted: 07 Mar 2010, 11:57
by Regret
Jools wrote:but that should then be tackled some other way, for example by raising the ethical level among the player base.
Seriously? Hahaha.

Re: Com (unit) napping

Posted: 07 Mar 2010, 16:35
by Jools
Regret wrote:
Jools wrote:but that should then be tackled some other way, for example by raising the ethical level among the player base.
Seriously? Hahaha.
You will understand when you get older.

Re: Com (unit) napping

Posted: 07 Mar 2010, 16:36
by Jools
Tobi wrote:Not really: why wouldn't it be as logical for the transport to stun its passenger so it eases transport?
That's kind of logical, the problem only arises when the unit doesn't want to be stunned.

Re: Com (unit) napping

Posted: 07 Mar 2010, 17:12
by Tobi
Then it should run away and/or kill the transport :-)

Re: Com (unit) napping

Posted: 08 Mar 2010, 00:32
by Mav
I don't mind the ability to nap enemy coms. It's easy enough to prevent (just walk your com or build AA towers). However, I do get pissed when some random troll naps ally coms and does stuff with them.

Maybe a button on your com (like Repeat button or Hold Fire) that disallows it being picked up by friendly transports?

Re: Com (unit) napping

Posted: 08 Mar 2010, 01:26
by babbles
the main problem of comm napping is hover transports

walking comm away fails as they're fecking fast and have long army

defenders fail as it just hovers straight through 'em

Re: Com (unit) napping

Posted: 08 Mar 2010, 01:36
by knorke
just make the arm move slow when loading but move fast when unloading

Re: Com (unit) napping

Posted: 08 Mar 2010, 02:22
by Tribulex
well then its a pain when you use them to load lots of units. Just make llts they work.

Re: Com (unit) napping

Posted: 08 Mar 2010, 20:27
by knorke
i have never seem someone use the hover transport for something else than napping coms. because you can just make other hovers if you need to cross water and there are even hovercons to build stuff.

Re: Com (unit) napping

Posted: 08 Mar 2010, 20:29
by babbles
I used it to save my commander when it was on about 5% from about 20 bombers

that was pretty epic

Re: Com (unit) napping

Posted: 08 Mar 2010, 20:40
by knorke
so you napped your own com.

Re: Com (unit) napping

Posted: 08 Mar 2010, 20:51
by babbles
napping implies stealing

but I know what you mean, I've said it, why bother with a hover transport when you have hovers as it is, or you can merely make air/sea transports