Re: We should have some mapmaking guidelines
Posted: 09 Sep 2009, 21:52
What about radial symmetry?
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
did I mention Trojan Hills Circle edition !!What about radial symmetry?
LIES!neddiedrow wrote:I think you can separate functional symmetry from graphical or even placement-nominal. You can have an asymmetric yet balanced map.
This map is neither symmetrical up v down or left v right -- it's a mirror image in both ways.1v0ry_k1ng wrote:if we were producing some *real* map making guidlines:
Symmetry
Maps should be symmetrical, with the line of symmetry being directly between the two starts. ie: a left v right should be symmetrical via a vertical line in the center.
for BONUS POINTS, a map benefits further from being left v right AND up v down symmetrical. For example:
/plug