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Re: We should have some mapmaking guidelines

Posted: 09 Sep 2009, 21:52
by Beherith
What about radial symmetry?

Re: We should have some mapmaking guidelines

Posted: 09 Sep 2009, 21:55
by Neddie
I think you can separate functional symmetry from graphical or even placement-nominal. You can have an asymmetric yet balanced map.

Re: We should have some mapmaking guidelines

Posted: 09 Sep 2009, 21:59
by 1v0ry_k1ng
What about radial symmetry?
did I mention Trojan Hills Circle edition !!
Image
neddiedrow wrote:I think you can separate functional symmetry from graphical or even placement-nominal. You can have an asymmetric yet balanced map.
LIES!

Re: We should have some mapmaking guidelines

Posted: 10 Sep 2009, 01:36
by YokoZar
1v0ry_k1ng wrote:if we were producing some *real* map making guidlines:

Symmetry

Maps should be symmetrical, with the line of symmetry being directly between the two starts. ie: a left v right should be symmetrical via a vertical line in the center.

for BONUS POINTS, a map benefits further from being left v right AND up v down symmetrical. For example:
Image
/plug
This map is neither symmetrical up v down or left v right -- it's a mirror image in both ways.

In principle a map could be reflected more than once (eg DSD 8 way island)