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Re: Introducing CylinderBot, Revision 3!

Posted: 23 Jan 2009, 00:34
by lurker
But that was the first reference. :?

I didn't trust your cookie source.

Re: Introducing CylinderBot, Revision 3!

Posted: 23 Jan 2009, 00:40
by MidKnight
if my cookie source were tainted with radioactive cyanide, wouldn't I be acting kinda suspicious, like accidentally saying that my cookie source is tainted with radioactive cyanide?

oh wait... :P

Re: Introducing CylinderBot, Revision 3!

Posted: 23 Jan 2009, 00:53
by AF
*Cookie King Approves of radioactive cyanide anti-midknight cookie*

Re: Introducing CylinderBot, Revision 3!

Posted: 23 Jan 2009, 03:14
by MidKnight
anti-midknight? ANTI MIDKNIGHT??? ANTI MIDKNIGHT?!?!!1!!??!1?

If you keep up with this type of treason, I shall depose you, and make hoi the cookie king instead! MWAHAHAHAHAHAHAHAHA! :P

now, back to topic. What do you think I should do for the texture? I want to do something close to Mr. D's texture for the ravager, leveler, flakker, etc., plus some plating like on the BA buzzsaw and the black dawn. But I NEED TUTORIALS and stock images. Please supply me with some, I will ensure thaat you are properly rewarded (how I'll go about doing that idk) :-)

Re: Introducing CylinderBot, Revision 3!

Posted: 23 Jan 2009, 14:26
by AF
*Cookie king does not approve of the pretender Hoi. Midknight is charged with conspiracy to treason, and as punishment a fatal flaw in his plan is exposed*

Image

Re: Introducing CylinderBot, Revision 3!

Posted: 23 Jan 2009, 16:07
by Caradhras
gravity is not almighty...

Re: Introducing CylinderBot, Revision 3!

Posted: 23 Jan 2009, 17:50
by CarRepairer
AF wrote:Image
Better.

Re: Introducing CylinderBot, Revision 3!

Posted: 23 Jan 2009, 17:59
by imbaczek
looks like two turrets. idea: make it spawn two turrets when it dies ^^

Re: Introducing CylinderBot, Revision 3!

Posted: 23 Jan 2009, 18:27
by rattle
I have an idea too: add an angry face, a mustache, a huge boner and call it TheRapyMachine

Re: Introducing CylinderBot, Revision 3!

Posted: 23 Jan 2009, 18:40
by Acidd_UK
Does it play rap music?

Re: Introducing CylinderBot, Rev4, now with less dumbell-iness!

Posted: 23 Jan 2009, 23:57
by MidKnight
I would reconfigure it into a hi-fi, but I just released rev4, and it's less dumbell-ish, and less boombox-ish. I guess I'll haver to do with AF's musi- oh wait, he accused me of treason. I guess I'm stuck with cake's fossil of a music widget... :P
If you haven't realized, this was pretty much an excuse to say "guess what? revision 3!" I'm also pleasantly surprised that rattle didn't flame it (yet); i guess I'm getting better ^_^ yay!

PS: In the future, they have ultra-strong lightweight metals and portable antigravity generators, so your point is moot, AF! My plan is perfect! Ha! They also have ultra-yummy cookies in the future, which AF won't be getting any of because I am, apparently, a felon in his eyes. Forgive me, high and mighty AF, and I shall give you some future-cookies. Do not forgive, however, and I shall sink to the lowest tactics: hiring iamacup and rattle's FGJL signature to endlessly harass you! MWAHAHAHAHA! DISCLAIMER: this is a joke. I certainly do not mean the stuff written in the to-the-left microtext, no hard feelings, 'kay? Also, WE NEED MORE DARKSTARS BLOG ENTRIES!1!1!1!!1!

Re: Introducing CylinderBot, Revision 3!

Posted: 24 Jan 2009, 04:01
by AF
Caradhras wrote:gravity is not almighty...
*Cookie king takes no notice of uber modern materials, common sense and gravity conquers all*

Image

Re: Introducing CylinderBot, Rev4, now with less dumbell-iness!

Posted: 24 Jan 2009, 05:29
by MidKnight
dwarf-bot! complete with the hammers! (the 'hammers' are actually barrel guards, but still) :P

PS:
Any last suggestions before I uvmap it?

Re: Introducing CylinderBot, Rev4, now with less dumbell-iness!

Posted: 24 Jan 2009, 22:25
by AF
*The Cookie King causes a temporal incursion that renders midknight to cease to exist due to his heretical claims that he made cookies, all true cookies come from cookieland or are forgeries amde by the bannana empire*

Image

Re: Introducing CylinderBot, Rev4, now with less dumbell-iness!

Posted: 25 Jan 2009, 01:33
by rattle
suicide please

Re: Introducing CylinderBot, Rev4, now with less dumbell-iness!

Posted: 25 Jan 2009, 01:36
by smoth
one part of me says scrap it and move on to a new one. The other part of me thinks it might be interesting in a quirky way when textured. To be honest I have not posted because I did not want to be discouraging so I am on the fence.

So I guess my statement would be is if you are good at texturing it will be pretty spiffy but if texturing isn't your strong area I would move on to the next model and keep a few shots for reminiscence.

Re: Introducing CylinderBot, Rev4, now with less dumbell-iness!

Posted: 25 Jan 2009, 02:55
by MidKnight
Thanks, smoth! Truth be told, I was getting kind of discouraged, but now that a post that isn't an insult to me or my fwiffo or off-topic has arrived, my motivation is back! Ironic, no?

I will texture it, because this model is also intended as texture practice (i want to improve my skills), and I want to see how it turns out. But before that, I'm going to go try salvaging some cremuss models, I need a change of work :P

Re: Introducing CylinderBot, Rev4, now with less dumbell-iness!

Posted: 25 Jan 2009, 09:33
by Hoi
Don't worry I'm zipping them.

Edit: see this thread