It seems that hacker is a bit OP at the moment. To check, I played three games in a row against Joanin, and indeed hacker always won over system despite we switching sides. (I'd link to them at
www.spring-league.com however can't find the url to the page after player names has been inputed)
According to him, it's because worm builtime is too low.
According to me, it's because bug is too strong.
I looked into the FBI, and worm bt is 3200, compared to 3600 for byte.
Bug has only 400hp while bit has 600hp. However, bug does 130dmg twice a second while bit does only 80dmg twice a second.
So for next version, I'll increase a bit worm bt, and decrease bug damage. What do you think?
Edit: Just realised the bug BT is 448 while the bit BT is 240. It's odd, the bit should vastly overpower the bug with those values, and ingame I felt it was the contrary.
Edit: according to ILMTitan, it's because the Kernel, Hole, and Window, have a buildpower of 128, while the socket has a buildpower of 64, which make the CPU's minifac underpowered, and kernel bitspam over-effective.
So, maybe, I could double socket buildpower and double bit buildtime, so that kernel bitspam don't overpower hole bugspam. However, that would impact also eviless version, and althought I dislike the over effectiveness of kernel bitspam, maybe other people do. I could also make bug match bit more by halving window buildpower, and halve bug buildtime. Wait what? I was saying hacker was OP, and am now talking about nerfing kernel's bit or buffing hole's bug? lol I am so confused. Someone halp me balance KP!
Performed some test:
- I wanted to check if kernel wasn't too fast to build bits. According to the bit and byte BuildTime values, by the time the Kernel build 1 byte, it can build 15 bit. So I tested: when the 15 bits arrive one by one (spawned by a socket though) they get killed by the byte before being able to fire any shot. So at the end, the byte actually even had more HP! (from the XP, I guess). Then I spawned 15 bits at once, and told them to attack the byte. In group (somewhat spread by the travel but not that much because it was in major madness center flat area). The byte won against the 15 bits, and had 33% hp left at the end. Conclusion: despite bits being built very fast by the kernel, bits don't overpower byte. And that I need not increase bit buildtime.
- By the time a kernel builds 15 bits, a hole builds 14 bugs. I spawned 15bits, then 14 bugs, and made them meet. The bits won. With 11 bits left. Conclusion: When produced by kernel/hole, bit >> bugs.
- By the time a socket builds 15 bits, a window builds 28 bugs. I spawned 15 bits and 28 bugs, and made them meet. The bug won. With 11 bugs left. Conclusion: When produced by socket/window, bugs >> bits.
Being bewildered by having 11 unit left in both case, I redid the last two tests, this time, the number of bit left was 9, and number of bug left was still 11.
Not sure how, but I got my number of units wrong.
- When a kernel builds 15 bits, a hole builds 8 bugs (not 14). The bits still win. But with 11 bits left as well? I'm cursed by the elven!
- When a socket builds 15 bits, a window builds 16.06 bugs (not 28). The bits win. With 4 bits left. When a socket builds 14 bits, a window build 15 bugs. The bits win. With 8 bits left. Wait, redid the experiment of 15 bugs vs 15 bit, this time the bug won, with 4 bugs left. lol, I'm so confused!
So bit >> bug. Especially when kernel-built, but even when socket-built.
Though I'm not counting bugs special ability there.
So if hacker is overpowered, it can't be because of bug, can it?
Worm is clearly OP: build faster than byte, and 1 on 1, or 5 on 5, worm win. Unless the bytes are really well micromanaged. Worm can kill whole batches of bits in one shot. And get virus by doing so!