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Posted: 12 Oct 2007, 14:57
by Forboding Angel
Pressure Line wrote:ianmac wrote:86 faces rc. Torso twist at the waist sshrink point

pro tip: you are allowed to make units consist of more than one object (in fact its recommended)
LIES! ALL LIES!!!! *Assumes fetal position*
no
Posted: 12 Oct 2007, 19:14
by rcdraco
Units have to consist of more then one object, especially in a mech like this. You should have the guns/arms as objects[possibly merged], and the core and head as one, and hip as another. Legs should be thigh, and shin for decent animation.
Oh, and I don't really need a mech...
Posted: 12 Oct 2007, 19:46
by rattle
That is no mech, it's clearly a girl in a dress with broken kneecaps.
Posted: 13 Oct 2007, 02:08
by ianmac
is this the right idea. and it is't a girl it's just a realy bad unit design

not really
Posted: 13 Oct 2007, 23:05
by rcdraco
I wanted something more like this:
This is the UberMech, clocked at a massive wasted 122 polygons, and 388 Triangles of bona fide low bar Wings 3d Modeling techniques.
Posted: 14 Oct 2007, 00:09
by Argh
Ianmac, all joshing aside, the mech looks like a good model to learn how to uvmap with. Use it to start teaching yourself the basics, you'll (er, hopefully) get a much better idea of how much should be skin, and how much should be polygons, by trying that...
Posted: 18 Oct 2007, 23:49
by ianmac
I was just mesing around. 160 some odd polies

Posted: 19 Oct 2007, 00:30
by TheBigPK
That actually looks pretty sweet, although you could probably get away with making the spike on top four sides without losing the look.
Posted: 19 Oct 2007, 00:41
by rattle
Good model for a certain type of probe. Not telling you which, neddie would edit it out.
Posted: 19 Oct 2007, 00:42
by Peet
Logic probe!
Posted: 19 Oct 2007, 20:18
by Neddie
I'm pretty sure that I would be justified in doing so, but the implication is bad enough.
Posted: 19 Oct 2007, 21:24
by Forboding Angel
anyone remember zoombie's space harbl?
http://cs.selu.edu/~ssmith/BB/viewtopic.php?t=706 < Made of win.
Posted: 21 Oct 2007, 20:41
by TradeMark
I make something too!

487 faces.
Could be a powerplant or some kind of storage...
Anybuddy wants it?
Edit: rattle, its teh magnetic field which locks the ball inside, of course we need cage to generate the field...
Edit: smoth, wtf is CEG? I just made that model to show the structure of it, not any fancy effects :D And i was thinking to make the ball as polygon inside, spinning to random directions, metallic and reflective ball or something.
Edit: the first version was without cage, and that cage came up as an upgrade. So when the plant is too powerful, it needs cage or the ball will fly out of it because of the levitation force. It could be a weapon too, which shoots that ball out...
Posted: 21 Oct 2007, 20:46
by rattle
Is that a cage to lock the energy up like some animal?
Posted: 21 Oct 2007, 20:50
by smoth
trademark, delete the ball and use a CEG to replicate the effect of a glowing core.
Posted: 21 Oct 2007, 23:51
by REVENGE
TradeMark wrote:I make something too!

487 faces.
Could be a powerplant or some kind of storage...
Anybuddy wants it?
Edit: rattle, its teh magnetic field which locks the ball inside, of course we need cage to generate the field...
Edit: smoth, wtf is CEG? I just made that model to show the structure of it, not any fancy effects :D And i was thinking to make the ball as polygon inside, spinning to random directions, metallic and reflective ball or something.
Edit: the first version was without cage, and that cage came up as an upgrade. So when the plant is too powerful, it needs cage or the ball will fly out of it because of the levitation force. It could be a weapon too, which shoots that ball out...
Win and what smoth said [smoth'd].
This is usuable for FF [again].
Posted: 22 Oct 2007, 00:21
by smoth
Custom Explosion Generator
as in use spring's particle system to generate a glowing orb.
Posted: 22 Oct 2007, 15:25
by TradeMark
I make corpse too

It has been partly imploded and exploded. Ball dropped on the bottom and broked a bit.
Posted: 22 Oct 2007, 16:32
by rattle
Did you UV map the "living" one first?
Also your model lacks smoothing groups. Select a couple of faces and use set smooth/set solid from the edit panel to see the difference in blender.
Posted: 22 Oct 2007, 17:18
by TradeMark
rattle wrote:Did you UV map the "living" one first?
I cant texture. too hard for my tiny brains.
rattle wrote:Also your model lacks smoothing groups. Select a couple of faces and use set smooth/set solid from the edit panel to see the difference in blender.

7792 faces!!!
Doesnt look so good
