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Posted: 12 Oct 2007, 01:20
by Felix the Cat
smoth wrote:I do not see myself as that condescending. I am merely speaking appropriately as someone who comes from my station in life and society. I do not always speak in such a way but I do enjoy it.
did smoth just call himself a cracker? :shock:

Posted: 12 Oct 2007, 01:39
by smoth
or did smoth say he is a snob OH MY GOD!

Image

Posted: 12 Oct 2007, 02:08
by Neddie
You're just dancing circles around each other. If this continues, I'm binding this thread.

Spring has some very complex elements which cannot be simplified easily such as the pathfinding engine (One of the most advanced I have encountered) - these are highly intensive and not suited for MMORPG use at this point. Compatibility is theoretically possible, but that would require an excessive amount of work which at this point is better devoted to bug catching and engine abstraction.

Posted: 12 Oct 2007, 03:26
by lurker
Bind and gag the thread? What do you mods do to these things when the normal users aren't around because they're locked out?
Torture is wrong, mmmkay?

Posted: 12 Oct 2007, 04:06
by Felix the Cat
neddiedrow wrote:You're just dancing circles around each other. If this continues, I'm binding this thread.

Spring has some very complex elements which cannot be simplified easily such as the pathfinding engine (One of the most advanced I have encountered) - these are highly intensive and not suited for MMORPG use at this point. Compatibility is theoretically possible, but that would require an excessive amount of work which at this point is better devoted to bug catching and engine abstraction.
Almost correct.

In fact it's even worse, as other have said, Spring would require a near-complete rewrite to become an MMORTS.

Let me put it this way: it would be much easier to start from scratch on a "Spring MMORTS" than it would be to put them into the current Spring engine.

It would probably be easier to add combined word-processor and spreadsheet functionality to Spring. :P

Posted: 12 Oct 2007, 04:33
by smoth
how an mmorts would work I cannot fathom. You would need 1000s of unit types for a match that would last for so long.

Posted: 12 Oct 2007, 04:33
by lurker
Felix the Cat wrote:It would probably be easier to add combined word-processor and spreadsheet functionality to Spring. :P
Umm, I think I could code that in lua given a couple days, and I don't even know lua.

Posted: 12 Oct 2007, 06:12
by Treeform
I love spring its been my favorite game for about 2 years. I have battled some of you guys here. I am also a boundless planet veteran battled Vimes on couple occasions. Vimes is like pro_randy of BP so don't mess with him. Spring and BP are different games. Spring is a fantastic rts an improvement of the second best rts of all time TA. (1st being spring)

Spring is an RTS. Spring is build onto well tested ideas. Spring graphics don't make it great nor does the number of units for chess has only 6 prices but still remain quite challenging. What makes Spring great is well balanced game play - the infinite variety of it and the players that are quite good and are formidable opponents.

Boundless planet is a mmorts. It has great potential but in my opinion its not quite there yet. It has many features that are better then spring. Some are trivial like it can play background mp3 but the important differences are the grand scale of it. Maps are huge! And i mean huge its mind boggling how big they are. Boundless plent is not known for its graphics (nor is spring for that matter) it offers a completely unique gaming experience. Spring plays battles while BP plays wars; wars that can last weeks! Boundless planet has diplomacy, your allies can turn against you if you are not car full, The resource system is more advanced, supply routes that are raided and in need of protection crossing the vast landscapes. But boundless planet is not after spring as the best RTS... it plays in completely different ballpark being a mmo.

First bashing some thing you know nothing about is easy. Fully understanding some thing is harder. Can you build an rts that has no unit cap ... not 5,000 not 10,000. Can you build an rts that can stay up for months on in with people connecting and disconnecting, BP is marvelous achievement for 2 people.

But BP is not quite there. It is a beginning. Now we just need to proceed; proceed further into a cool new ganra ├óÔé¼ÔÇ£ the mmorts ├óÔé¼ÔÇ£ and who is the best to do it then the creators/players/maintainers of the greatest rts game of all time?

Posted: 12 Oct 2007, 06:30
by SwiftSpear
Treeform wrote:First bashing some thing you know nothing about is easy. Fully understanding some thing is harder. Can you build an rts that has no unit cap ... not 5,000 not 10,000. Can you build an rts that can stay up for months on in with people connecting and disconnecting, BP is marvelous achievement for 2 people.
It's not that hard to do if you have the right simulation simplification algorithm... It wouldn't work in spring because spring units are complicated to the point where the CPU and RAM will bottleneck, but I mean, take a game like dwarf fortress, which generates several million living things during the creation of the map. The trick is, it doesn't acctually populate the creature until the player needs the creature's unit information, so you make the game run in theory with millions of creatures, only the ones the player has to directly interact with in the short term are acctually fully statistically generated. If BP is really running with no unit limit, it has to be using a similar solution, and the solution itself isn't so hard to generate if you know well in advance you will need to be using it.

Posted: 12 Oct 2007, 07:16
by Forboding Angel
For the record I have played BP. It's ok, but not all that interesting imo.

Posted: 12 Oct 2007, 09:17
by smoth
Treeform wrote:First bashing some thing you know nothing about is easy. Fully understanding some thing is harder. Can you build an rts that has no unit cap ... not 5,000 not 10,000. Can you build an rts that can stay up for months on in with people connecting and disconnecting, BP is marvelous achievement for 2 people.
From a programing perspective this is insane, There is a limit to what a computer can do, I fully believe that Bp does in fact on;y handle soo many units at once and culls the rest.

From the videos I watched it reduces the unit count overhead by reducing unit capabilities. From the battles I watched it was quite static. Can you post some shots of the 1000s of units on screen please?

Posted: 12 Oct 2007, 18:39
by Treeform
No 1000 on screen, sorry you cant get that kind of army due to supply issues on one place. It would run out of fuel and die faster then you could move them there. Supplying fuel is very important.

BP is not that great of an RTS, its slow, the battle are not very interesting. It shines in scale, diplomacy and its planet wide wars!

Posted: 12 Oct 2007, 20:59
by Vimes
Idd - and with open source we are hoping it gets better :)

Posted: 13 Oct 2007, 04:27
by SwiftSpear
Vimes wrote:Idd - and with open source we are hoping it gets better :)
Open source can be a mixed blessing. It's great when you have tonnes of high quality coders, but you give up versioning control to some degree, in that any given coder just codes whatever they want, not necessarily fixing the bugs and problems people care about most.

Or if you just can't find anyone who cares enough to contribute.

Best of luck :)