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Posted: 21 Nov 2007, 11:09
by udm
Looks awesome. I'm also sick of balance mods (no disrespect to the authors), and I'd like to play a mod for once that's actually for the sake of fun, not competition. Just pure boom bang fest

some units/effekts

Posted: 22 Nov 2007, 15:24
by LordLemmi
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:roll:

New Video

Posted: 24 Nov 2007, 17:50
by LordLemmi
Hell yeah i won´t stop it ;)
Plz Comment it.
Thank you :)

http://www.unknown-files.net/spring/379 ... Video_Nr3/
Another Link:
http://www.file-upload.net/download-504 ... 3.wmv.html

Posted: 25 Nov 2007, 03:30
by clumsy_culhane
looking beautiful :) when can we expect a release?

hm

Posted: 25 Nov 2007, 14:31
by LordLemmi
thx over 40 downloads 1 comment xD... but to your question:
First, LLTA uses the new spring Svn Build and when this thing is finish and released i can release my mod too.
Second, i really try to balance the game this time... last version was horrible.
So i started LLTA from 0% and based it on CA, with all CA options like terraforming or shield units. It´s not so easy to balance so much units and much people will find some unbalances maybe but i try to give the units some use. Like the new Corronin, a level 1 kbot, he got a triple grenade launcher and when you use him in a smal group on a hill with a radar, it can kill other units really great :)

Posted: 25 Nov 2007, 21:29
by Spawn_Retard
The video looks amazing :P

i especially like the choice of music rofl :lol:

cant wait to play this mod :P

im sure itll be just as good as all your other amazing updates

though i dought itll beat v11 :wink:

Some new Ingame

Posted: 25 Nov 2007, 23:55
by LordLemmi
:!:
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and in big
http://bildupload.sro.at/a/images/LLTAFIGHTI1.jpg
Feel free to comment :)

Posted: 26 Nov 2007, 00:40
by Mooseral
The fire trails behind those meteors look a bit fluffy... Fire effects like that, in my experience, look the best if it is mostly smoke with little red. If you look at actual fire, it never simply fades out red like that, especially if it isn't somthing readily burning, like a meteor.

It kinda looks like attack of the halloween demons without smoke in my opinion :? .

Good stuff though, it's cool to see somthing taking advantage of Spring's effects.

Posted: 26 Nov 2007, 01:13
by smoth
:' ' ' ' ) they grow up so fast.

Posted: 26 Nov 2007, 02:07
by Noruas
:o i just noticed

Posted: 26 Nov 2007, 05:59
by TheRegisteredOne
perhaps you should spend a little more time searching for units on uu. There are duplicates in the build menus of the arm and core that clearly have counters released.

Posted: 29 Nov 2007, 21:30
by kiki
Im excited, Lord Lemmi.

I agree, meteor smoke looks too much like a nice fluffy snake or something.

Keep up the excellent work!

Posted: 16 Dec 2007, 01:13
by udm
How's progress coming along lordlemmi?

Posted: 16 Dec 2007, 18:51
by LordLemmi
:o :o
yeah i work on it, a friend is modeling me 2 new commanders (heavy one´s)
And arm nearly finished and just adding new weapons to core than a bit more balancing over it and new effekts and it´s ready.
Anyway, you will need the new SVN build because my mod uses CEGTAGS and stuff like this =)
Maybe i show some new screenz later

Posted: 16 Dec 2007, 20:31
by xp194
*jaw drops*

I can haz tech 5?

My goodness...

If a Krogoth is tech 3...
then tech 5...

ouch...

Posted: 16 Dec 2007, 20:40
by Noruas
I always thought that if the mod consists of 5 tech trees, u would have krogoth gantry, still unique, accessible at tech 2, as well as the tech 3, which builds smaller units that still get pwned by krogoth 1 vs. 1.

Re: [ LLTA Reloaded ]

Posted: 08 Jan 2008, 05:39
by LordLemmi
http://bildupload.sro.at/a/images/WALLPAPERXXL.jpg
just the new background picture :) hehe as a wallpaper xD
hope you like it :)
regards
LordLemmi

Re: [ LLTA Reloaded ]

Posted: 08 Jan 2008, 13:26
by udm
Dude! I thought this mod was dead already. Glad to see you're still working on it! New release pl0x!!!!!!! :-)

Re: [ LLTA Reloaded ]

Posted: 08 Jan 2008, 22:09
by Demon
LLTA sounds like its going to be a big new thing after reading most of the thread history and I hope it'll be successful!
I've played LLTA 0.25 quite a bit and I love the way that it's a lot different from every other mod so you don't feel like you're playing something else just with different textures or models and I love the idea of lots more tech trees so you can have fun and spend time exploring the mod rather than having to constantly think about how to counter your opponents troops all the time.
I can't wait for the new release and I hope it doesn't get resigned to the one game a week, one-off type of mod like NOTA and FF (good mods, need playing more)
So good luck with the reloading and I hope its a success.
(I'm always up for testing if you need good opponents)

Demon

[NECRO]Demon

Re: [ LLTA Reloaded ]

Posted: 09 Jan 2008, 00:28
by LordLemmi
Thx solong :)
Hmmm sure i need some testers i need to balance it at the higher techs ^^

btw is found some cool bitmaps and explosions and add it, and some selfmade ones too :)

Dunno if i free to use it when Kovin2 gives me the oke :) quested him on UF, nah when he say´s no i will make myself but take so long :P and they are great ! :)

Oke here some new stuff atm just Arm , core is next !:)

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