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Posted: 30 Aug 2007, 03:12
by hunterw
i started compiling all my maps with -c 0 because when you 7zip it the difference between -c 0 and -c 0.5 is like 1mb at 16x16. mapconv compression is basically useless.

in conclusion, screw mapconv, l3dt ftw

Posted: 30 Aug 2007, 09:29
by smoth
hunter... Welcome to the c=0 club.

Posted: 30 Aug 2007, 10:07
by Dragon45
i thought c was 3.0 * 10**8

Posted: 30 Aug 2007, 15:26
by Forboding Angel
hunterw wrote:i started compiling all my maps with -c 0 because when you 7zip it the difference between -c 0 and -c 0.5 is like 1mb at 16x16. mapconv compression is basically useless.

in conclusion, screw mapconv, l3dt ftw
I knew you'd come around eventually ;p

Posted: 04 Sep 2007, 14:07
by Atorpy
Hi Everyone,

Just following up on the SMT plugin for L3DT: I've done some testing and the SSE2-optimised version writes SMTs more than 10x faster than the old non-SSE2 version. Hence, I've included it in the latest release candidate of L3DT 2.5b Pro (4th of Sept.)

Please note that if you're using a processor that does not support SSE2 (earlier than Intel P4 / AMD Athlon64), you'll need to disable the SSE2 version and enable the unoptimised version (instructions here).
Revenge wrote: Btw, you wouldn't be [CSG]Aaron would you?
I'm pretty sure that's a no, as otherwise I'd know what CSG stood for. (Constructive Solid Geometry? Customer Service Guarantee? Chief Surveyor General? Bah! Google is no help.)


Cheerio,
Aaron.