Page 3 of 3

Posted: 30 Sep 2007, 05:43
by MadRat
Sweet, ty ilm.

Posted: 30 Sep 2007, 05:57
by Argh
Soooo... can we do a cannonball that can bounce and cause damage via NoExplode, then reach flighttime and be removed from the gameworld with this?

Overall, this looks like a really kewl, useful feature, thanks for taking the time to add it in!