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Posted: 19 May 2007, 22:40
by Noruas
The Koreans who play starcraft as a competion will be happy.

Posted: 19 May 2007, 22:45
by Kixxe
Lindir The Green wrote:I too wonder if and how they will change the perfect Starcraft 1 balance. My prediction is that they are either going to do very little, or just going to add units and unit abilities and game mechanics, so that it'll end up bloated, and too complicated, and with too little risk for any construction decision. Sort of like, dare I say it:

TA/AA/BA.

Except the original TA had only a few units that people actually used, so it wasn't as bad as the rebalancings that attempt to make everything worthwhile to build.


or... NOT.

http://www.youtube.com/watch?v=B1KnmnFxHoE
http://www.youtube.com/watch?v=F1RxXko-AnM
http://www.youtube.com/watch?v=050akGtHDM4

Image
And this is just 12 hours after the announcement... we haven't even started on Terrans and Zerg! And all the other protoss units? Just wait how they've changed!

Seriously, you think blizzard haven't thought of this?

I think that's the REASON that this game has been stalled for long. And it is that it's a very complex formula to make a sequel to the most polished RTS game in history.

And the 3d engine must be the reason the units seems to unproportional... and chibi. I never thought how wrong it looks when a huge battlecruiser is only about 1 marine high and 6 marines long. but now in 3d...


Blizzard is NOT gonna fuck this up. I don't think blizzard has had ANY major failure since warcraft 2.

Posted: 19 May 2007, 22:52
by Zoombie
I just watched the Theatrical Trailer for SC2. And yes...it is about time. That one cool trailer.

Posted: 19 May 2007, 23:04
by Zpock
Yes the trailer wtfbbqs.

I hate the mothership, seen above. WTF are they thinking, it's exactly like that wimpy scrin crap. Same goes for the walkers, their not cool at all. They really need to remodel the mothership....

Almost all the units seen this far are actually pretty dissapointing to me... shields and bajonets needs to go... siege tanks look like shit, BC too, the protoss fighters were unimpressive too... I don't like the 2 new dragoon splits either.. too many protoss walkers as some say and their not as cool as the original goon...

Posted: 19 May 2007, 23:04
by Comp1337
I wonder how far along they are with development.. The videos sure look beta to me. (gameplay ones)

Posted: 19 May 2007, 23:05
by Mars
Zpock wrote:Yes the trailer wtfbbqs.

I hate the mothership, seen above. WTF are they thinking, it's exactly like that wimpy scrin crap. Same goes for the walkers, their not cool at all. They really need to remodel the mothership....
Thats not a mothership. That warp thingamahgig. It teleports around stuff.

Posted: 19 May 2007, 23:07
by Zoombie
I still just wanna find out what happens next in the damn story! Agrah!

Oh and the bunkers look a little odd to me...

Posted: 19 May 2007, 23:08
by Zpock
Mars wrote:
Zpock wrote:Yes the trailer wtfbbqs.

I hate the mothership, seen above. WTF are they thinking, it's exactly like that wimpy scrin crap. Same goes for the walkers, their not cool at all. They really need to remodel the mothership....
Thats not a mothership. That warp thingamahgig. It teleports around stuff.
You sure, anyone can point to were the mothership is actually seen?

Edit: actually that IS the mothership, watch the third youtube video:

http://www.youtube.com/watch?v=050akGtHDM4

Posted: 19 May 2007, 23:38
by Sleksa
Legionnaire:- It seems so much is similar, they should just see it as an expansion set.

Posted: 20 May 2007, 00:12
by Peet
I wonder if they'll use a semblance of real physics this time...

Posted: 20 May 2007, 01:46
by Foxomaniac
http://www.youtube.com/watch?v=oJSMmyrxiIw

The cup equals 10k e-peen points.

Posted: 20 May 2007, 02:12
by Zpock
I love when the commentators go "gRaAAAHh!" in starcraft matches. I wonder if it's an actual word or something.

Posted: 20 May 2007, 02:57
by Caydr
Probably one of the biggest reasons starcraft was and is so popular is because its system requirements were:

Monitor

Seriously. You couldn't drop below 60 FPS to save your life. That, combined with the fact that it was such a simple game (before you jump on me, there were like 10 units per side, and I didn't say it was DUMB or anything, it's enjoyable for a quick match from time to time, it's just simple that's all, and easily learned) made it a game that absolutely anyone could pick up and play.

Now they move to a 3D engine? Mmm... I dunno about that. I'm sure there will be a lot of good things about the more advanced engine, for instance it was clear that units can move around more easily (see the zerg rush in one of the trailers - they move like water), but it will possibly reduce the potential size of the player base significantly.

Watch out, I'm about to demonstrate my lack of knowledge of all things foreign! AFAIK, Starcraft is most popular in Asian countries, being practically a national sport. Ready for the racist/ignorant bit? AFAIK, Asians aren't paid as well as North Americans/Europeans. So if they need to buy even a moderately powerful computer just to play Starcraft, it would be a major barrier.

Posted: 20 May 2007, 03:04
by Zpock
Yeah but to makte it a sprite based game these days... seems utterly backwards, but would be interesting indeed.

Anyway It's going to be playable at any computer that can play WOW, and WC3, maybe a little more demanding. IE a really cheap computer by the time it's released.

Posted: 20 May 2007, 03:10
by rattle
Blizzard is NOT gonna fuck this up. I don't think blizzard has had ANY major failure since warcraft 2.
Their shit sells well indeed...

Posted: 20 May 2007, 04:47
by Lolsquad_Steven
Dragon45 wrote:starcraft 1 was boring

starcraft 2 will be boring with prettier graphics.com

.cue steven
Sorry i'm late, went to bed a bit after my post so...

I got nothin, work has drained all my energy.

Posted: 20 May 2007, 05:39
by Zoombie
I didn't think Starcraft was boring.

Posted: 20 May 2007, 05:50
by rattle
How many spacemarines fit on a terran battlecruiser? ~20. Fuck you blizzard.

Why can't they scale everything so some more realistic sizes. Probably because a single spaceship would take up half the map then.

Posted: 20 May 2007, 05:59
by Zoombie
The last game that tried realistic scaling with SupCom. And we all remember how well it was recived by this community...

Oh and I liked SupCom too.

Posted: 20 May 2007, 06:21
by Felix the Cat
Sorry, I can't spend approximately 49 hours per day training so that I can be a competitive player. No Starcrap for me.