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Re: Random WIP
Posted: 28 Jul 2009, 07:54
by SinbadEV
bobthedinosaur wrote:Any ways, guess what SNES game this one is inspired from....
Metal Warriors.
Re: Random WIP
Posted: 28 Jul 2009, 08:58
by Argh

The Wolfen Panzer. Model by LordMuffe, paint by me. Click to enlarge.
Did a few experiments with normalmaps on this one, and found, not entirely surprisingly, that they have certain limits and opportunities that I need to figure out a little better. Not entirely happy with this one, but it's done for the moment.
Re: Random WIP
Posted: 28 Jul 2009, 09:33
by manolo_
Argh wrote:
The Wolfen Panzer. Model by LordMuffe, paint by me. Click to enlarge.
Did a few experiments with normalmaps on this one, and found, not entirely surprisingly, that they have certain limits and opportunities that I need to figure out a little better. Not entirely happy with this one, but it's done for the moment.
really nice texturing
Re: Random WIP
Posted: 28 Jul 2009, 17:41
by ChaosMonkey
woah now thats some pro shit. love them blue lights on the top!
Re: Random WIP
Posted: 28 Jul 2009, 19:28
by rattle
SinbadEV wrote:bobthedinosaur wrote:Any ways, guess what SNES game this one is inspired from....
Metal Warriors.
Assault Suits Valken! ...oh right, Metal Warriors was the bastardized US version of the game.
Re: Random WIP
Posted: 28 Jul 2009, 21:12
by bobthedinosaur
bevels are easy to do. any suggestions on ways to spiff up infantry armor?
oh yeah heres an f22 obj any one wants. by me, no uv or tex. if you add to it just remember to share.

Re: Random WIP
Posted: 28 Jul 2009, 21:19
by Argh
any suggestions on ways to spiff up infantry armor?
Well, what scale are they going to be, and how many guys? The skins you have right now seem like massive overkill, if they're going to be S'44 / IW / P.U.R.E. scales.
That said... I am in agreement with Smoth.
Mainly, you need to add a lot of preshading, especially shadows under those big shoulderpads, inside the thighs, etc., and lighten the upper surfaces more. Don't forget the lower arms, which typically will be facing outwards and will have certain parts more upwards than not most of the time.
The camo scheme you're using breaks up the human form a lot- use preshading to make it pop out again, so they aren't just green noise with some black bits at a distance. I went farther, and used my "GI Joe" color scheme to further humanize the shapes, but that's something where utility may or may not be according to your taste.
Re: Random WIP
Posted: 28 Jul 2009, 22:59
by Peet
Argh wrote:The camo scheme you're using breaks up the human form a lot- use preshading to make it pop out again, so they aren't just green noise with some black bits at a distance.
Isn't that the whole point of camo?
Re: Random WIP
Posted: 29 Jul 2009, 00:53
by knorke
yes irl, in games i do not see a reason why you would want to hide your models.
Might make sense in realistic shootergames where it adds to gameplay and atmosphere. But in rts you just end up having to add stuff like colored circles so the player does not get lost.
For example Argh's tank looks really cool but imo the teamplattercircle is a workaround for too little teamcolor on the model.
Re: Random WIP
Posted: 29 Jul 2009, 01:05
by Gota
manolo_ wrote:Argh wrote:
The Wolfen Panzer. Model by LordMuffe, paint by me. Click to enlarge.
Did a few experiments with normalmaps on this one, and found, not entirely surprisingly, that they have certain limits and opportunities that I need to figure out a little better. Not entirely happy with this one, but it's done for the moment.
really nice texturing
Looks awesome except the tiers.
Re: Random WIP
Posted: 29 Jul 2009, 03:56
by knorke

still needs mountaining for the weapon.
Re: Random WIP
Posted: 29 Jul 2009, 03:58
by smoth
that is interesting, you should get with overkill
Re: Random WIP
Posted: 29 Jul 2009, 05:14
by bobthedinosaur
blue team's fighter... guess the source...

Re: Random WIP
Posted: 29 Jul 2009, 07:41
by manolo_
bob whats ur plan? for what mod are u making these nice modells?
Re: Random WIP
Posted: 29 Jul 2009, 09:46
by hamsate
My third one, a van. I tried to add more details and applied (hopefully) enough brightening to the edges.
I cut up the UV map a bit, too. I actually used more space this time!
And while I was bored, I made this. Might get around to texturing it soon.
Comments and tips, I would appreciate any. Still learning here.

Re: Random WIP
Posted: 29 Jul 2009, 09:58
by smoth
could have shaved some polies if you used alpha and if you didn't want to do that you could have done the wheels six sided. However, that all depends on your scale. I think it looks good. I really like the aircraft also.
Re: Random WIP
Posted: 29 Jul 2009, 10:33
by ChaosMonkey
GETTING BETTER HAMSATE! GOOD JOB!
Re: Random WIP
Posted: 29 Jul 2009, 20:34
by KaiserJ
very nice argh, i can certainly see how the normal maps enhance the texture and look of the model. something about the tracks bothers me, its the way the gears extend right to the outside and make the tracks look paper thin, and the tracks themselves look pixellated (could be a blur) ... of course, this is me talking, i hardly ever pay attention to things like that but i felt i should comment because pretty much all of the models you've posted recently haven't had this look to them. overall very nice though, far beyond my current abilities!
bob, again some hot sex... what mod is this for? (not asking for all your secrets to be revealed, just need something to refer to your models in a group as)
to me, i might be tempted to go for a two-tone paintjob with the armour... something like plates of intense teamcolor and reflectivity offset against blander grey "background" panels... if you can make the front and back contrast enough then your eye begins to pick out the details the differentiate front and back. another suggestion would be to make the weapons really, really big... when the unit is moving or shooting, the weapon will be easy to see anyways because by nature it will be horizontally offset to the model and already colored differently...
and hamsate; you're getting better exponentially, can't wait to see your plane or another model with some paint. perhaps you and chaosmonkey could work together and create a "sunday drivers destruction derby" mod where every vehicle functions as a crawling bomb :D
Re: Random WIP
Posted: 29 Jul 2009, 21:13
by Argh
@Hamesate: that van's great, man. Mind sharing the model with via ModelBase, so that I can stick it into World Builder?
Re: Random WIP
Posted: 29 Jul 2009, 22:17
by hamsate
Sure thing, Argh. Anything for the community.
http://planet-wars.eu/ModelBase/ModelDe ... odelID=115
Thanks for the feedback guys.
