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Posted: 23 Sep 2007, 04:11
by Neddie
Please don't bump for the sake of bumping. I thought it had been released!
Posted: 09 Oct 2007, 12:39
by smoth
Tower defense status update.
Ok, to those of you wanting to know about it.
Tower defense is still in the works, I am still modeling out the remaining creeps and not going to post any images of them on here.
I updated the first post of this thread to tell you people what is going on.
Posted: 09 Oct 2007, 15:32
by the-middleman
The more I think about it the more I belive that this wont be fun at all. Sersously TD is a great timewaster but nothing "fun". Why should this be different?
Posted: 09 Oct 2007, 15:33
by smoth
In before flames.
If it isn't your bag that is fine.
Posted: 09 Oct 2007, 16:02
by Sleksa
the-middleman wrote:The more I think about it the more I belive that this wont be fun at all. Sersously TD is a great timewaster but nothing "fun". Why should this be different?
please go cry somewhere else
Posted: 09 Oct 2007, 16:08
by smoth
in after fizzle

Posted: 10 Oct 2007, 02:03
by REVENGE
Less flamewhor, moar progress!
Posted: 10 Oct 2007, 07:08
by BlackLiger
Still needs someone to make a LUA widgit so it does the tetris theme

Posted: 10 Oct 2007, 07:47
by smoth
can't play music in lua, if I could I would have wasp make us some trax.
Posted: 10 Oct 2007, 12:42
by SwiftSpear
If we get spring music I'll build tracks. I'm still playing with a bunch of digital tracks that I don't consider finished, but I could work up to something usable with motivation.
Posted: 10 Oct 2007, 15:08
by Tim Blokdijk
Kloot did something with sound and lua in commit 4522.
Posted: 13 Nov 2007, 06:41
by gamer17
Are we going to get a new status update anytime soon?
Posted: 13 Nov 2007, 07:36
by smoth
going to bed right now.
lets see here.
Computer was broken for 3 1/2 weeks
I was also looking at a job, which I am now a new hire at
I had to look at apartments as the new job is in the next state
this week I have a major paper to do.
so my entire month has been shot so far.
Posted: 13 Nov 2007, 08:24
by Maelstrom
Im in the middle of exams right now. They will be finished in two weeks. I will start working on TD again after exams, but there is other stuff I want to do as well. Expect more from me (and smoth hopefully, if he gets the time off from Life) over the next few months

Posted: 13 Nov 2007, 08:49
by REVENGE
Maelstrom wrote:if he gets the time off from Life
Well then technically, he'd be dead.

Posted: 13 Nov 2007, 09:42
by Das Bruce
Want.
Posted: 13 Nov 2007, 16:16
by 1v0ry_k1ng
just rediscovered vector TD then looked through this thread again. I know its been canned but please please release whatever was made :p
Posted: 13 Nov 2007, 17:12
by imbaczek

;_;
Posted: 13 Nov 2007, 17:20
by Argh
Smoth's previous post did not say it was canned, just delayed. You guys expect us to be superhuman sometimes. Be patient.
Posted: 13 Nov 2007, 17:42
by smoth
well I tend to crank out in large spurts. I can get a lot done but not when I have school/life things to do. I will be doing more CEGs thanks to the new CEG code. I have a select few models left for the towers then it is all creeps. Having a nice large variety will be nice, so it could be worse. Although, I have realized that my creeps list means you only see some of the creeps for 1 or 1/2 waves. I may add more waves per level just to see more of the creeps.
although, I have been debating about raising the level count to 150/200 but the problem is that if the map is too long it may become monotonous and let's face it, many people would be under a lot of strain with 40-50 flame turrets going off simultaneously.