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Re: IceUI
Posted: 05 Mar 2008, 19:45
by Satirik
k now the tabs are saved i changed the container and the gui_iceui to add a LoadSettings function to each component which is called after each window creation, for now only the tabs have a LoadSettings and it load the last active tabs
Re: IceUI
Posted: 05 Mar 2008, 20:01
by ZellSF
ZellSF wrote:
Anyway, on that list, nollyflip shouldn't be there, he *is* the AI or player who left. actually he never joined, didn't have map. Edit: wait I got "An AI or player who left again" and this time in a game where everyone was present.
On that matter, people leaving doesn't properly change their name to that text. Which I think the default IceUI player info does, but I can't check.
Re: IceUI
Posted: 05 Mar 2008, 21:17
by Satirik
ZellSF wrote:ZellSF wrote:
Anyway, on that list, nollyflip shouldn't be there, he *is* the AI or player who left. actually he never joined, didn't have map. Edit: wait I got "An AI or player who left again" and this time in a game where everyone was present.
On that matter, people leaving doesn't properly change their name to that text. Which I think the default IceUI player info does, but I can't check.
just "fixed" that ...not really fixed, it shows every players and spec from the lobby, if one spec doesn't join it shows n/a in red for his ping, if a player doesn't join or leave it shows "0 players" or dead if the team is dead in red
edit: im tired of lua now im done with playerinfo and tooltip for a while
links :
http://spring.jobjol.nl/show_file.php?id=888
http://spring.jobjol.nl/show_file.php?id=889
the playerinfo contains my profile ... don't override your's if you want to keep it
edit: updated to sort by allyteam and show the team
edit2: changed the tooltip to display the owner below the unit name
Re: IceUI
Posted: 07 Mar 2008, 00:49
by el_matarife
Hmm, your profile is pretty, but unfortunately the minimap covers parts of it on maps with weird shapes, like SkyFortress.
Re: IceUI
Posted: 07 Mar 2008, 12:30
by Satirik
yeah the minimap behavior is not perfect i should try to improve it too :)
Re: IceUI
Posted: 07 Mar 2008, 18:02
by NOiZE
So where can i download this?
Re: IceUI
Posted: 07 Mar 2008, 18:41
by CarRepairer
When I run the IceUI updater it says no changes.
Is anyone working on adding unit descriptions to the tooltip (they only show up in buildlist hover, not selected units)
Re: IceUI
Posted: 08 Mar 2008, 01:06
by LordMatt
NOiZE wrote:So where can i download this?
If you put the attached file in %springdir%/LuaUI/Widgets/IceUI/Accessories and run it it will download the latest version from MelTraX's server and install it. Change file extension from .txt to .bat.
CarRepairer wrote:When I run the IceUI updater it says no changes.
Is anyone working on adding unit descriptions to the tooltip (they only show up in buildlist hover, not selected units)
That is because they are not official changes. Also those changes make it so I can't load IceUI for some reason.
Re: IceUI
Posted: 08 Mar 2008, 13:13
by Satirik
or you can also look at the first post en click on the links ...
Re: IceUI
Posted: 11 Mar 2008, 20:00
by kiki
Hey all! I am having 2 problems here. The first problem is that whenever I setup my ui to look like this in tweak mode, it does not save, and i have to do it over again. I cannot find the profile, and I realized its not there. Can someone tell me the folder structure and location of profile.lua (I think thats what it is) so I can put it back?
Second question:
how do I get rid the selected units text?
Re: IceUI
Posted: 11 Mar 2008, 20:28
by ZellSF
xSelectionPos and ySelectionPos in your ctrlpanel. Set it to a really large number so it's outside the screen.
Re: IceUI
Posted: 11 Mar 2008, 22:19
by Satirik
maybe your profile dir is read only ... (btw you don't have my latest tooltip)
Re: IceUI
Posted: 11 Mar 2008, 23:18
by LordMatt
Don't exit with shift+esc. Instead self-d and click the exit button that comes up.
Re: IceUI
Posted: 12 Mar 2008, 02:43
by kiki
the problem is that i dont have a profile dir, so i am wondering where to put it :).
Re: IceUI
Posted: 12 Mar 2008, 08:30
by Kixu
Can't seem to get this to work, downloading the latest version from jj's site but when I try to activate it comes up with an error and closes. Looks aweseome from the screenies! Welp
Re: IceUI
Posted: 12 Mar 2008, 14:19
by kiki
thats because my screenie is the best, right?
Re: IceUI
Posted: 12 Mar 2008, 17:59
by HAARP
Satirik wrote:fixed few size bugs and btw if you want to use my profile, it looks like this :
*picture from last page*
How do you get the buildpics so close together? I seem to have bumpy borders and empty spaces around them.
Re: IceUI
Posted: 12 Mar 2008, 19:47
by CarRepairer
HAARP wrote:Satirik wrote:fixed few size bugs and btw if you want to use my profile, it looks like this :
*picture from last page*
How do you get the buildpics so close together? I seem to have bumpy borders and empty spaces around them.
I'm not on my computer right now but since no one else has answered, it's some sort of texture=0 or border=0 thing in luaui/ctrlpanel.txt.
Re: IceUI
Posted: 13 Mar 2008, 02:25
by kiki
No, its layout.lua. You change the texture strings to "". In my layout.lua that came with .76b1, there was actually an if statement that you can easily change to true that does this for you. Actual spacing of the buttons is done in the ctrlpanel.txt.
Re: IceUI
Posted: 14 Mar 2008, 12:50
by HAARP
kiki wrote:No, its layout.lua. You change the texture strings to "". In my layout.lua that came with .76b1, there was actually an if statement that you can easily change to true that does this for you. Actual spacing of the buttons is done in the ctrlpanel.txt.
Yup.
I set the if statement to true and had to insert
into my ctrlpanel.txt. Looking good now, thanks