Page 15 of 16

Re: BA Chicken Defense V2.25 (BA750)

Posted: 30 Dec 2011, 00:01
by abma
http://springfiles.com/spring/games/ba- ... -defense-5

i just updated the depends...

can't we make a public repository?

Re: BA Chicken Defense V2.25 (BA750)

Posted: 30 Dec 2011, 02:45
by Zydox
abma wrote:http://springfiles.com/spring/games/ba- ... -defense-5

i just updated the depends...
Thanks :mrgreen:

Re: BA Chicken Defense V2.25 (BA750)

Posted: 30 Dec 2011, 03:40
by smoth
abma wrote:can't we make a public repository?
This should be a branch in the ba repo yeah..

Re: BA Chicken Defense V2.25 (BA750)

Posted: 12 Jan 2012, 18:25
by abma
an other bugfix release:

http://springfiles.com/spring/games/ba- ... -defense-6

- fix lua-error spam on gameover
- fix height of spawned burrows (burrows could be only killed by nuke/capture/...)

(+ thanks Beherith for putting it into the BA repository)

Re: BA Chicken Defense V2.25 (BA750)

Posted: 16 Jan 2012, 14:06
by xyz
Hello,
Is this mod still being maintained?

EDIT: Disregard this, forgot to read the previous posts first.

Re: BA Chicken Defense V2.25 (BA750)

Posted: 19 Jan 2012, 18:29
by xyz
Hello again,
Is it possible to disable the queen?

Re: BA Chicken Defense V2.25 (BA750)

Posted: 16 Mar 2012, 05:58
by Mach2Infinity
Can you just play co-op? Or do you need to place at least one enemy player on the map?

Re: BA Chicken Defense V2.25 (BA750)

Posted: 16 Mar 2012, 09:23
by klapmongool
Mach2Infinity wrote:Can you just play co-op? Or do you need to place at least one enemy player on the map?
The chickens are the enemy, coop is the standard mode for this game.

Re: BA Chicken Defense V2.25 (BA750)

Posted: 16 Mar 2012, 13:34
by Mach2Infinity
Yeah I know. But when I run a single player game. Where I just have myself and an A.I ally. I'll get a 'game over' screen as soon as it starts?

Re: BA Chicken Defense V2.25 (BA750)

Posted: 16 Mar 2012, 13:41
by dansan
You must add a chicken bot (different difficulties exist) as an opponent (other ally).

Re: BA Chicken Defense V2.25 (BA750)

Posted: 16 Mar 2012, 14:04
by abma
the end game gadget is also broken a bit... (current release could be a bit better).

Re: BA Chicken Defense V2.25 (BA750)

Posted: 16 Mar 2012, 15:26
by Mach2Infinity
Thanks dansan :-).

Re: BA Chicken Defense V2.25 (BA750)

Posted: 28 Sep 2012, 17:07
by Sgt Doom
With the newest version of this (Both 2.41 and test 656), after about 10-15 minutes of hard chickens I get absolutely hammered with waiting packet limit reached errors (despite not playing online) and I am eventually completely unable to get my units to respond to orders.

Re: BA Chicken Defense V2.25 (BA750)

Posted: 02 Oct 2012, 17:38
by abma
@Sgt Doom:
can you attach script.txt of such a gamesetup please?

Re: BA Chicken Defense V2.25 (BA750)

Posted: 02 Oct 2012, 19:25
by Sgt Doom
Yep, here:

Re: BA Chicken Defense V2.25 (BA750)

Posted: 03 Oct 2012, 00:24
by abma
Sgt Doom wrote:Yep, here:
can't reproduce that problem. do you have a widget enabled that spams commands?

can you please attach infolog.txt & the replay... that should help to identify the problem.

Re: BA Chicken Defense V2.25 (BA750)

Posted: 03 Oct 2012, 16:14
by Sgt Doom
I don't think i've got such a widget enabled; just got what comes with BA/Chicken Defence, usually with the pause screen overlay disabled. Will reproduce the problem and provide the data requested, as only got a replay without the infolog at the moment.

Re: BA Chicken Defense V2.25 (BA750)

Posted: 03 Oct 2012, 18:45
by zerver
There was a bug in some widget, it is fixed in latest BA versions

When the spam starts, try /luaui reload

Re: BA Chicken Defense V2.25 (BA750)

Posted: 05 Oct 2012, 11:42
by Sgt Doom
The requested files. These were the main 2 errors I get that prevents me from commanding anything if it reaches a certain point (when it's spamming dozens of them a second. I'm guessing it's the AI ally that causes it, since when it gets knocked out the spam does not reappear; and I am so far unable to reproduce it without an AI teammate.

[f=0026994] Warning: Bandwidth limit was reached for invalid AI #1 [packets delayed]
[f=0027814] Warning: Waiting packet limit was reached for invalid AI #1 [packets dropped]

Haven't tried /luaui reload yet, going to do that next.

Re: BA Chicken Defense V2.25 (BA750)

Posted: 05 Oct 2012, 12:29
by Beherith
Excuse my ignorance, but why is there an e323 ai in the game?