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Re: BA Chicken Defense V2.15 (BA720)
Posted: 26 Jul 2011, 22:09
by dcore221
Re: BA Chicken Defense V2.15 (BA720)
Posted: 26 Jul 2011, 22:46
by very_bad_soldier
dcore221 wrote:
also my team spawns 2 commanders
any ideas?
BA750 includes a new gadget for spawning initial commanders. game_initial_spawn.lua by Niobium. Chickens also includes the old spawn gadget ending up in spawning two commanders.
You will probably want to modify chickens to also use Nio's new spawn gadget. Just my guess though...
Re: BA Chicken Defense V2.15 (BA720)
Posted: 27 Jul 2011, 13:55
by Zydox
Keep up the job with trying to fix CD for BA7.50, I've missed it but been to lazy to do anything myself...

Re: BA Chicken Defense V2.15 (BA720)
Posted: 27 Jul 2011, 14:27
by smoth
Can someone tell me if ba/ba chickens is using a modified unitdefs parsing lua? because that could explain why he is getting no errors with the chickens unit defs. IIRC chickens should not have any gamedata/unitdefs*.lua
Re: BA Chicken Defense V2.15 (BA720)
Posted: 27 Jul 2011, 14:54
by dansan
smoth wrote:Can someone tell me if ba/ba chickens is using a modified unitdefs parsing lua? because that could explain why he is getting no errors with the chickens unit defs. IIRC chickens should not have any gamedata/unitdefs*.lua
There is no such file inside bachickens215ba720.sdz
In BA720.sdz (dependency of bachickens215) there is gamedata/unitdefs_post.lua.
Re: BA Chicken Defense V2.15 (BA720)
Posted: 27 Jul 2011, 15:36
by dcore221
thanks bad_soldier that worked it fixed player resources too :]
i have fixed the bad units and everything seems to be working, the only thing is the chicken commander self destroying at the start if we can fix that think it will be ready for testing

Re: BA Chicken Defense V2.15 (BA720)
Posted: 27 Jul 2011, 18:32
by dcore221
any suggestions im totally stuck

Re: BA Chicken Defense V2.15 (BA720)
Posted: 02 Aug 2011, 19:15
by dcore221
the error has been fixed with some help, it is now possible to play but i get this error mid-game
any ideas?
Code: Select all
[f=0071700] LuaRules::RunCallIn: error = 2, UnitDestroyed, [string "LuaRules/Gadgets/unit_spawner_defense.lua"]:1201: DestroyUnit() recursion is not permitted
stack traceback:
[C]: in function 'DestroyUnit'
[string "LuaRules/Gadgets/unit_spawner_defense.lua"]:1201: in function 'UnitDestroyed'
[string "LuaRules/gadgets.lua"]:1248: in function <[string "LuaRules/gadgets.lua"]:1245>
(tail call): ?
[C]: in function 'DestroyUnit'
[string "LuaRules/Gadgets/unit_spawner_defense.lua"]:358: in function 'KillOldChicken'
[string "LuaRules/Gadgets/unit_spawner_defense.lua"]:1037: in function 'GameFrame'
[string "LuaRules/gadgets.lua"]:931: in function <[string "LuaRules/gadgets.lua"]:929>
(tail call): ?
unit_spawner_defense.lua
http://pastebin.com/HhjtE8tA
gadgets.lua
http://pastebin.com/rgDZUCaj
Re: BA Chicken Defense V2.15 (BA720)
Posted: 02 Aug 2011, 22:28
by hoijui
when you want to destroy a unit when an other unit was destroyed, i think you have to set a flag, and actually delete it the next time update is called (or something like that).
Re: BA Chicken Defense V2.20 (BA750)
Posted: 07 Aug 2011, 17:57
by TheFatController
Didn't realise the changes to BA would make updating this a pain in the ass however I have spent this afternoon fixing it (plus a few small changes), see OP for download link.
Re: BA Chicken Defense V2.20 (BA750)
Posted: 07 Aug 2011, 20:21
by KaiserJ
tyvm sir!
Re: BA Chicken Defense V2.20 (BA750)
Posted: 07 Aug 2011, 22:27
by Zydox
TheFatController wrote:Didn't realise the changes to BA would make updating this a pain in the ass however I have spent this afternoon fixing it (plus a few small changes), see OP for download link.
<3
Re: BA Chicken Defense V2.25 (BA750)
Posted: 12 Aug 2011, 00:31
by TheFatController
Updated with a load of tweaks and changes
http://springfiles.com/spring/games/ba- ... -defense-1
Changelog 2.25 (BA750)
- Bit more variation in chicken size / colour
- A few new chicken types!
- Rebalanced most waves with various tweaks to squads/types
- Queen is larger, more effective against Air (2.20 failed to include BA's new air classes on her weapons)
- Queen behaviour & squad spawning altered
- Possibly more changes I forgot (also added an easter egg..!)
Re: BA Chicken Defense V2.25 (BA750)
Posted: 29 Sep 2011, 22:48
by abma
lua-errors in BA Chicken Defense V2.25 (BA7.50):
http://pastebin.com/c0w6tFsQ
snipped part:
Code: Select all
[f=0046912] LuaRules::RunCallIn: error = 2, UnitDestroyed, [string "LuaRules/Gadgets/unit_spawner_defense.lua"]:1234: DestroyUnit() recursion is not permitted
stack traceback:
[C]: in function 'DestroyUnit'
[string "LuaRules/Gadgets/unit_spawner_defense.lua"]:1234: in function 'UnitDestroyed'
[string "LuaRules/gadgets.lua"]:1248: in function <[string "LuaRules/gadgets.lua"]:1245>
(tail call): ?
[C]: in function 'DestroyUnit'
[string "LuaRules/Gadgets/teamcomends.lua"]:45: in function 'GameFrame'
[string "LuaRules/gadgets.lua"]:931: in function <[string "LuaRules/gadgets.lua"]:929>
(tail call): ?
Re: BA Chicken Defense V2.25 (BA750)
Posted: 24 Nov 2011, 00:18
by abma
doesn't work with current release...
Re: BA Chicken Defense V2.25 (BA750)
Posted: 03 Dec 2011, 08:41
by dcore221
Code: Select all
[f=0008400] Error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/unit_spawner_defense.lua"]:621: 'for' limit must be a number
stack traceback:
[string "LuaRules/Gadgets/unit_spawner_defense.lua"]:621: in function 'SpawnBurrow'
[string "LuaRules/Gadgets/unit_spawner_defense.lua"]:1139: in function 'GameFrame'
[string "LuaRules/gadgets.lua"]:931: in function <[string "LuaRules/gadgets.lua"]:929>
(tail call): ?
[f=0008410] Error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/unit_spawner_defense.lua"]:621: 'for' limit must be a number
Code: Select all
616 if (blocking == 2) and (burrowSpawnType == "avoid") then
617 local proximity = GetUnitsInCylinder(x, z, minBaseDistance)
618 local vicinity = GetUnitsInCylinder(x, z, maxBaseDistance)
619 local humanUnitsInVicinity = false
620 local humanUnitsInProximity = false
621 for i=1,vicinity['n'],1 do
Code: Select all
1136 if (burrowCount < minBurrows) or (burrowSpawnTime < (t - timeOfLastSpawn) and burrowCount < maxBurrows) then
1137 if firstSpawn then
1138 for i = 1,math.min(math.ceil((SetCount(humanTeams) * 1.5)) + gracePenalty, 40),1 do
1139 SpawnBurrow()
1140 end
Code: Select all
927 if (unitDefID == LOBBER) then
928 local nSpawn = false
929 if ((GetUnitHealth(unitID) < 2475) and (damage < (2000 + 930mRandom(1,500)))) then nSpawn = true end
930 if ((JUNO[weaponID]) and (mRandom(1,2) == 1)) then nSpawn = true end
931 if nSpawn then
Re: BA Chicken Defense V2.25 (BA750)
Posted: 03 Dec 2011, 14:54
by knorke
621 for i=1,vicinity['n'],1 do
->
for i=1,#vicinity,1 do
Re: BA Chicken Defense V2.25 (BA750)
Posted: 03 Dec 2011, 16:12
by dcore221
Thanks knorke

Re: BA Chicken Defense V2.25 (BA750)
Posted: 03 Dec 2011, 16:25
by FabriceFABS
Thx knorke
Re: BA Chicken Defense V2.25 (BA750)
Posted: 28 Dec 2011, 22:48
by Zydox
Any new update for BA 7.63 on it's way?
