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Posted: 31 Mar 2007, 17:30
by 1v0ry_k1ng
squad based infantry. FAIL!
Posted: 31 Mar 2007, 17:43
by KDR_11k
NO U!
It's not like you ever use infantry individually in any C&C (except for commandos and engies and those are still individual). Infantry is meant to be used in swarms, this just makes it easier for them to go into a formation, be built (remember your build queue is still limited to 20 units per building!) and be put into a building (each building has spots for squads instead of individual soldiers so different unit types can be used in different numbers).
EDIT: Tried some infantry spam (admittedly against an easy AI), you'd be amazed how quickly you can churn these units out. A GDI riflemen squad is 6 men and costs 300 credits, 3(!) seconds to build. That's two riflemen per second as long as you can keep the spice^H^H^H^H^HTiberium flowing. That's about as fast as drones in CvC! Within less than a minute you can churn out a huge swarm of infantry. Add more barracks and you get HUGE swarms. At that point you can probably forget about killing those without large AoE weapons and large AoE weapons are pretty high tier I think and would risk geting raped by missile infantry before they can do much damage.
Posted: 31 Mar 2007, 19:26
by Zpock
Except u can churn out buggies at 400metal/4sek, IE just as fast and they rape the shit out of infantry, a buggy will easily slaughter rocket soldiers that also cost 400, are very fast, and not vulnerable to all the stuff that kill infantry, while infantry is still easily killed by anti tank weapons. Also the buggies can be easily repaird, infantry not. To top it off they can EMP blast mammoths just like in the matrix movies, way more useful then anything infantry will do. Yeah and they shoot at air.
Posted: 31 Mar 2007, 20:43
by PicassoCT
Has sb already - oh no - so it is me to do - fine... :
Could we have a C&C3 Mod - we could just unbalance EE and add a organic Third Race

;);)
A must be:
O and the Answer
NO NO NO
But i got to add it is a good Game - there went obviously a lot of Love into the Design of Structures and Units. But they should start to copy some Comfortfunctions for the GUI from spring...
Posted: 01 Apr 2007, 00:15
by Kixxe
So hows the strategy? Has anything changed from the "mass tanks" concept of Red Alert?

Posted: 01 Apr 2007, 02:41
by iamacup
Kixxe wrote:So hows the strategy? Has anything changed from the "mass tanks" concept of Red Alert?

theres like 3 op'd units per side that can take on a whole base

Posted: 01 Apr 2007, 04:12
by Ishach
iamacup wrote:Kixxe wrote:So hows the strategy? Has anything changed from the "mass tanks" concept of Red Alert?

theres like 3 op'd units per side that can take on a whole base

im being serious when i say this is the coolest kind of balance
Posted: 01 Apr 2007, 18:36
by Zpock
Kixxe wrote:So hows the strategy? Has anything changed from the "mass tanks" concept of Red Alert?

No.
Posted: 01 Apr 2007, 19:55
by Zpock
It's interesting that CnC3 seems to be far inferior to their previous game Generals, with respect to balance, multiplayer and such. While generals obviously sucked at the parts CnC3 does good (singleplayer, etc). They also have some good ideas with multiplayer like the spectating... but massive phail like using gamespy...
I wonder why? What happened to the guys balancing generals? Got fired, moved on, became inert? If they had pulled off the same gameplay as generals cnc3 could have actually been a pretty great game. Maybe they desgined the units more from a story/fluff perspective and not really thinking much about how the units fit in the bigger picture of balance and interesting gameplay, it seems plausible.
Posted: 01 Apr 2007, 21:34
by KDR_11k
The C&C fans were screaming that they want the old style back so they made an old style C&C.
Posted: 01 Apr 2007, 21:40
by iamacup
i got this game for the SP and i love the SP.
C&C
Posted: 01 Apr 2007, 21:44
by Daan
I always had a good feeling(and fun) with the C&C series atleast the fisrt two later on projects i couldnt care for. And well the first two revewing afterwords not that great among other trs games but i think C&C made a promise treu by making this. game has much fun in it.
Posted: 02 Apr 2007, 02:49
by Ishach
Yeah alot of people didn't like generals cause it wasnt C&C styled at all but in 1v1 multiplayer it was really fun. (Team games were porcey like you wouldnt believe)
Posted: 02 Apr 2007, 04:43
by smoth
Zpock wrote:It's interesting that CnC3 seems to be far inferior to their previous game Generals, with respect to balance, multiplayer and such. While generals obviously sucked at the parts CnC3 does good (singleplayer, etc). They also have some good ideas with multiplayer like the spectating... but massive phail like using gamespy...
In all fairness can all this not be fixed in the future.
As a short question as someone who never had an interest in red alert etc.
Is C&C3 like generals in that it is a race to who gets the ultimate weapon first?
Posted: 02 Apr 2007, 04:58
by Blah64
smoth wrote:
As a short question as someone who never had an interest in red alert etc.
Is C&C3 like generals in that it is a race to who gets the ultimate weapon first?
no, I don't even see the super weapons used in CnC3, but in generals, the first person to super weapon didn't have big advantage, because of the USA aurora bombers, if you just rushed to super, then the bombers would take it out instantly and it would be useless and a waste of money
Posted: 02 Apr 2007, 10:02
by KingRaptor
Supers in Generals aren't really that super in pro level matches, as they cost tons, take a long time to build, and even longer before they can be fired.
Posted: 02 Apr 2007, 10:03
by KDR_11k
In C&C3 superweapons have about the strength of a Generals nuke but take 7 minutes to get ready and have a non-optional hardcap of 1. C&C3 is a lot faster than Generals so by the time the superweapon is ready the game is over (or at least the superweapon destroyed). Plus you don't get those general abilities. Sure, you do get abilities but most of them are of little use.
Posted: 02 Apr 2007, 10:03
by Ishach
Blah64 wrote:smoth wrote:
As a short question as someone who never had an interest in red alert etc.
Is C&C3 like generals in that it is a race to who gets the ultimate weapon first?
no, I don't even see the super weapons used in CnC3, but in generals, the first person to super weapon didn't have big advantage, because of the USA aurora bombers, if you just rushed to super, then the bombers would take it out instantly and it would be useless and a waste of money
4 auroras takes double the metal of one superweapon afaik
Posted: 02 Apr 2007, 10:12
by KDR_11k
And you need aurora alphas if you want to kill a superweapon with them.
Add stealth general and you can have a lot of fun remembering where those SCUD storms are.
Posted: 02 Apr 2007, 10:16
by smoth
I liked the toxin general myself but sucked at countering the super weapons.
kdr, is the game more tactical then strategic, I tried the tut level of the demo and it seemed really small force tactical gameplay.