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Posted: 27 Feb 2007, 16:50
by 10053r
The last time this idea was mentioned, no one was able to solve the problem of sync errors / Internet connection drops. Has that problem been solved?

What do you do if people are losing and pull their ethernet cable and ping out rather than lose?

Posted: 27 Feb 2007, 16:57
by nineinchnick
As they do in Starcraft.

Posted: 27 Feb 2007, 18:15
by Neddie
They either get a disconnect, or if we review the replay, they lose de jure.

Posted: 27 Feb 2007, 23:39
by Nixa
Damnit now i have to start playing again :(

Posted: 27 Feb 2007, 23:43
by AF
its Nixa!

Posted: 28 Feb 2007, 00:19
by manored
Some questions:

What is Elo rating?

How would you keep elite players from refusing challenges to not lose their status?

How you will define who will be the first guys to enter class B and A?

To enter class B you would need to defeat those especial guys in 1x1 games or any game would value?

A Suggestion:

Instead of making the system for entering A that way (im my opinion its complex) you could just give some sort of points system for ranks A and B where the amount of points won for winning would be defined by the balance of the team (winning with less players would give you more points for example) and with the points being reset ever month. (that is to keep super old players from never losing the tittle cause they got too much points. The A players list would only be updated before each points reset)

Posted: 28 Feb 2007, 00:21
by DemO
How you will define who will be the first guys to enter class B and A?
Well of course [SmuG] would be the warlords and [WarC] can be the A class players.... geez.

Posted: 28 Feb 2007, 00:37
by manored
DemO wrote:
How you will define who will be the first guys to enter class B and A?
Well of course [SmuG] would be the warlords and [WarC] can be the A class players.... geez.
Incoming flamestorm! Dig a hole in the ground and pray! :P

Posted: 28 Feb 2007, 00:57
by Day
RAWR FLAMEEEEEEEEEEEEEEEEE I WANT YOUR HEAD DEMO

Posted: 28 Feb 2007, 01:08
by Nixa
:roll:

Posted: 28 Feb 2007, 06:36
by Dragon45
SmuG 4 lyfe



we pwnz all dese noobs yo


Uh, maybe if it were possible to do the following:

1) Fix replay code so that players can resume battle
2) if both players agree, "lock down" ( encrypt ) the replay using a randomly generated key from the server; of course the client would have to encrypt their own data streams, so a few rudimentary measures would be necessary to see that someone couldn't hack open an unfinished game, or compile their own .exe to allow it to happen.
3) In case of dropout/desync, both players would agree to rejoin and get the key from the server and then go...

Posted: 28 Feb 2007, 08:48
by Betalord
yah, what sort of a timeframe are we talking about in development here and how long after that should it be finished?
not sure, I don't promise anything
What do you do if people are losing and pull their ethernet cable and ping out rather than lose?
They loose automatically. Unless their opponent agrees to a rematch.
What is Elo rating?
http://en.wikipedia.org/wiki/ELO_rating_system
How would you keep elite players from refusing challenges to not lose their status?
One possible solution: if they have not played ranked game for more than x days, then they get a penalty point (unless they were not challanged at all). After y penalty points, they loose their class A title. Penalty points would expire after some time.
How you will define who will be the first guys to enter class B and A?
Could do some big community tournament, or even several of them. First n players would get the titles. I think that would be fair.

Posted: 28 Feb 2007, 09:10
by Lolsquad_Steven
:)

Posted: 28 Feb 2007, 18:13
by manored
I didnt understood that explanationm from ELO rating very well, but it sounds nice... :P

Just one thing: since the ELO rating is made for 1vs1 games, does that mean that only 1vs1 games will count for your ELO rating?

Posted: 28 Feb 2007, 22:38
by Radja
manored wrote:I didnt understood that explanationm from ELO rating very well, but it sounds nice... :P

Just one thing: since the ELO rating is made for 1vs1 games, does that mean that only 1vs1 games will count for your ELO rating?
no rating system supports multiple players per team nor multiple (+2) teams, we'd need judges for that, and those would need some complicated rules too

clan based rating would be easy, casual play teamA vs teamB would not

-----

simply put, in elo each player has a score, the higher you score compared to your enemy, the easier it is supossed for you to win

lets say your scores' difference means that you should win 3 matches out of 5, but after 5 matches you only win 2, your scores dont represent this and they are changed (you lose some points and the other wins some points)

of course it has quiet some mathematics so that you'll get your new score after each match, also seasoned players dont win/lose points so fast


but again this is for games where both sides are identical (except the first move advantage), there are no mods, no arm / core, etc. so it might need some tweaking before using it here

Posted: 01 Mar 2007, 00:02
by iamacup
do you want spring-league.com?

it is now completely useless to me.

edit : except for maybe goatse :P

Posted: 01 Mar 2007, 05:31
by Nixa
Could do some big community tournament, or even several of them. First n players would get the titles. I think that would be fair.
Well i lose automatically coz ill never be around when you have them :(
But it doesnt matter, coz im too noob to be a A or B class player :D

Posted: 01 Mar 2007, 22:34
by Dragon45
yeh nixa sux hard tbh


Can you make a webpage that just has stats-perday since the beginning of the league as XML dump? I want to display [SmuG]'s "leetness quotient" (net win/loss ratio) on front page via script once this thing gets off the ground :)

Posted: 01 Mar 2007, 22:37
by AF
This is technically impossible atm since spring doesnt report win/lose stats, hopefully itll kick start the process again.

Posted: 01 Mar 2007, 22:49
by Peet
You could make a smug springie, and use it for all your games...they report stats.