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Posted: 18 Dec 2006, 16:26
by PicassoCT
Posted: 18 Dec 2006, 19:51
by Erom
Someone should probably make some more speedmetal maps, other than speedmetal. You know, with real chokepoints and open spaces and high ground, and room for flanking. I bet a lot of people that like to not worry about economy would still enjoy the tactical decisions varied terrain brings. And if the map is good, release a normal version too.
Posted: 18 Dec 2006, 20:07
by Synsless
I strongly agree w/ Erom, metal maps may not be as strategic and complex overall as non-metal maps, but SpeedMetal definitely gives the idea a bad name hehe
Posted: 19 Dec 2006, 00:35
by Argh
Picasso, this map is boss. It makes me want to make a map with a bunch of rice paddies and dikes, and it's really beautiful

Posted: 19 Dec 2006, 00:56
by PicassoCT
thx, ARgh - have you tested it in Nano ? I tried Gundam, AA and EE on it, but i don`t have the most actual versions of all those Mods, so i have AI Troubles:)
Posted: 19 Dec 2006, 01:13
by Deathblane
Well I got one very short game on it. One thing you might want to consider is using one of those typemap thingy's to speed up the movement of units in the shallow water. Right now they're too slow and your best bet is air or sea.
Posted: 19 Dec 2006, 03:50
by LordMatt
Erom wrote:Someone should probably make some more speedmetal maps, other than speedmetal. You know, with real chokepoints and open spaces and high ground, and room for flanking. I bet a lot of people that like to not worry about economy would still enjoy the tactical decisions varied terrain brings. And if the map is good, release a normal version too.
That is a horrible idea. People should learn how to play the game properly.

Posted: 19 Dec 2006, 06:18
by DemO
I like maelstroms idea. Infact I'm going to go and start a channel for people that want to be part of a group that tests new maps and maps that have quality but are unplayed, and try and get them mainstream.
I'll leave all other things down to whoever wants to make this group/run it or whatever but the channel is as of now:
#mapsquad
Join in and idle, make a plan of action and delegate responsibilities to some people to get this started. Its all on you, lets do it.
Posted: 19 Dec 2006, 14:20
by PicassoCT
LordMatt wrote:Erom wrote:Someone should probably make some more speedmetal maps, other than speedmetal. You know, with real chokepoints and open spaces and high ground, and room for flanking. I bet a lot of people that like to not worry about economy would still enjoy the tactical decisions varied terrain brings. And if the map is good, release a normal version too.
That is a horrible idea. People should learn how to play the game properly.

Are we back to the Hun and Egg Game again ? Who was first there, the Problem that People don`t learn the Game and turn to Speedmetall, or the Speedmetallmap which prevents people from learning the Game...
Sorry, i think Erom is right - and not just because a Speedmetallversion is the only 500 dls Map i own. I think it would be really helpfull to add Territorys to the SM-Map. They will not move, so we have to do the first step..
I will work on that - and maybee there will be even little space for some Ricefields :)