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Posted: 02 Dec 2006, 00:15
by LordMatt
1v0ry_k1ng wrote:His finest work yet.
Posted: 02 Dec 2006, 00:40
by PauloMorfeo
Hellspawn wrote:If you don't like comm bombing, play comm end?
The problem in Spring is that "Comm dead = Game continues" became the standard way of playing.
For example, in a 2v2, when one of the team mates dies, you no longer have much hope of winning just dragging on the game until final defeat, while if it was "Game ends", you could still hope much more.
Posted: 02 Dec 2006, 00:42
by trepan
Make mod variants with smaller commander explosions

Posted: 02 Dec 2006, 00:43
by Neddie
I've been playing more Ends games of late... autohosts brought it back.
Posted: 02 Dec 2006, 00:49
by 1v0ry_k1ng
ends licks imo. I like to use my comm as an assault unit. every game without fail on the supcom map my com makes an exciting beach landing and gets some use out of his d-gun, builds some defences and a bot lab before speeding away. comms need to be horrible to lose yes (they are) but not game stopping. that bring the whole "20 mins in cloak and hide my com" thing. the com should be a weapon!
Posted: 02 Dec 2006, 04:54
by BigSteve
Posted: 02 Dec 2006, 05:11
by Fanger
OR, if you DONT like comm bombing, an DO like playing continues games.. play....
EXPAND AND EXTERMINATE
Posted: 02 Dec 2006, 05:45
by BigSteve
please don't feed the modders -moderation
Posted: 02 Dec 2006, 05:51
by mehere101
Don't start a mod war, EE is a nice mod, you just can't play it

theres nothing wrong with that.
Posted: 02 Dec 2006, 05:57
by Neddie
Please, don't argue about it, alright?
Posted: 02 Dec 2006, 07:43
by DemO
mormons would not liek this.
Posted: 02 Dec 2006, 11:15
by Strategia
Well, not letting personal opinions (whatever they may be) shine through, I can say one thing - EE comms are NOT high-explosive liabilities with über D-guns. They're just bigger, badder construction units with a normal explosion.
Let's just leave it at that.
Posted: 02 Dec 2006, 16:34
by ZellSF
Commander ends just doesn't work. Some idiot will walk into llts and lose the game for his allies then go on about how commander ends sucks, and he obviously doesn't.
Posted: 03 Dec 2006, 09:49
by Dragon45
If you think commbombing is lame, take about three days and commbomb yourself in almost every game - commbomb to win. Smurf if you have to. Then you'll see how to stop it and anticipate it more effectively.
And no, commbombing is not a lame tactic. It's lame if you can't defend it.
Posted: 03 Dec 2006, 16:43
by LordMatt
ZellSF wrote:Commander ends just doesn't work. Some idiot will walk into llts and lose the game for his allies then go on about how commander ends sucks, and he obviously doesn't.
Don't play with noobs. Problem solved.
Posted: 03 Dec 2006, 18:48
by SwiftSpear
ZellSF wrote:Commander ends just doesn't work. Some idiot will walk into llts and lose the game for his allies then go on about how commander ends sucks, and he obviously doesn't.
Just make sure everyone knows it's comm ends at the start. Say things like "HEY ENEMY, I AM GOING TO EXPLODE YOUR COMM SO YOUR WHOLE BASE EXPLODES BECAUSE COMM ENDS IS ON!"
Posted: 03 Dec 2006, 18:59
by rattle
Posted: 03 Dec 2006, 19:47
by ZellSF
SwiftSpear wrote:ZellSF wrote:Commander ends just doesn't work. Some idiot will walk into llts and lose the game for his allies then go on about how commander ends sucks, and he obviously doesn't.
Just make sure everyone knows it's comm ends at the start. Say things like "HEY ENEMY, I AM GOING TO EXPLODE YOUR COMM SO YOUR WHOLE BASE EXPLODES BECAUSE COMM ENDS IS ON!"
It's their responsibility to check the rules though, I'm not going to help the enemy team.
Posted: 03 Dec 2006, 19:50
by trepan
You can use the "/gameinfo" command in game to determine
if it is CommEnds or not. I can also setup a big flashing
"Commander Ends Game!" message that is displayed before the
game is started. If that's not enough, I could also add a message
to the console every 5 minutes

Posted: 03 Dec 2006, 20:23
by SwiftSpear
trepan wrote:You can use the "/gameinfo" command in game to determine
if it is CommEnds or not. I can also setup a big flashing
"Commander Ends Game!" message that is displayed before the
game is started. If that's not enough, I could also add a message
to the console every 5 minutes

The flashing message thing sounds good.