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Posted: 14 Sep 2006, 01:26
by Grumble
TRO FTW :)

I'll get to this... real soon :P

Posted: 14 Sep 2006, 01:48
by Snipawolf
Meh, a 20 min slack job tex..

Heh, I call it rusty conveyer belt XD

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Posted: 14 Sep 2006, 11:00
by mr sharpoblunto
heres a rusty piece of iron. Could be useful for anyone wanting to make some sort of industrial revolution/steampunk type stuff.

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Posted: 14 Sep 2006, 12:40
by Machiosabre
well I give up, this is my best try so far :P


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Posted: 14 Sep 2006, 12:52
by Das Bruce
So far they've been all bad except maybe weavers and his I can only think of one use for, on an acid shooter with arghs new flame code, we need more generally useful stuff guys, if its only a 20 minute slack job don't bother posting it.

Posted: 14 Sep 2006, 13:05
by Snipawolf
Okay, sure, I needn't post at all, cuz wasting more than 20 mins isn't a good idea..

Posted: 14 Sep 2006, 13:22
by jcnossen
It's a learning process, you didn't waste it but spend it on learning texturing!

Posted: 14 Sep 2006, 13:22
by Argh
Here:

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See? It doesn't need to be big to be beautiful. Even if it's nasty, rusted scrap ;)

And yes, it tiles perfectly. Took me about 15 minutes in Photoshop.

Posted: 14 Sep 2006, 13:24
by Snipawolf
Well, in a way, I guess JC is right.

And Argh put shadows on his texture, lol

Posted: 14 Sep 2006, 13:25
by Argh
Yeah... shadows make it look 3D. Which is the point. How do you think I make everything for NanoBlobs look so good?

Posted: 14 Sep 2006, 13:29
by Snipawolf
Bleh, I can't make a good "mainstay" metal texture..

I am going to have to experiment and make a lot of textures, to see what works..

Posted: 14 Sep 2006, 13:50
by Argh
Here's another quickie.

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Posted: 14 Sep 2006, 14:02
by mr sharpoblunto
Das Bruce wrote:So far they've been all bad except maybe weavers and his I can only think of one use for, on an acid shooter with arghs new flame code, we need more generally useful stuff guys, if its only a 20 minute slack job don't bother posting it.
Fair enough, my first attempt was pretty abysmal. so heres a 25 minute hack job :wink:

Some scratched up metal, tiles well horizontally.

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Posted: 14 Sep 2006, 14:14
by Das Bruce
jcnossen wrote:It's a learning process, you didn't waste it but spend it on learning texturing!
My advice to anyone learning to do things like this is practice lots, delete regularly.

Argh has the idea.

Posted: 14 Sep 2006, 14:19
by Argh
Lol... I would certainly hope so. Care to enter the ring?

Posted: 14 Sep 2006, 14:20
by Machiosabre
trying a 128x128 one then
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Posted: 14 Sep 2006, 14:30
by Argh
Much better, but it feels like SNES graphics- not enough attention to your light sources for the pipes, and that blue-gray is obviously hovering over the lighter gray beneath. Also it doesn't tile nicely- the little bolts need to be on the inside of the main bevel. And the pink just looks odd. All that said, much better :-)

Posted: 14 Sep 2006, 14:48
by Das Bruce
Argh wrote:Lol... I would certainly hope so. Care to enter the ring?
I model, not texture.

Posted: 14 Sep 2006, 15:01
by Argh
Modelers who can't skin are like guys who can only play power chords. Besides which, I have seen your early screens, so I know you at least crossed some of that threshhold ;)

Posted: 14 Sep 2006, 15:40
by Zenka
This is a part of my kbot-lab remake texture.
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Doesn't title tidly tough...

[Edit]
A smaller version. (128*128) Thx Argh
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