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Posted: 11 Sep 2006, 05:08
by j5mello
i think we can safely assume that this isn't going to change.

Posted: 11 Sep 2006, 06:09
by Forboding Angel
Orakio wrote:1: I know it doesn't go over the network in single player, but it still uses network resources.

2: It crashes for no reason with no ai.

3: If you're dad is being paranoid blackmail him. Tell him you'll tell the police that he's smoking pot, or that he touches you if he doesn't forward the port.

On a more serious note, as I use NAT, I don't see why it can't just be set to reverse direction for those with a port forwarded. It might also be easier to debug/fix if there was a description of each method somewhere.

Since I have udp 4672 forwarded I don't see why for those with no port forwarded it can't just send this to them to have the server connect to the client.
Are you really this dumb? Graah, how do the devs put up with this stuff?

Posted: 11 Sep 2006, 06:15
by Neddie
I can't believe I missed this thread... the long and short of my reply is that there is no logical reason to go through with your request as it does nothing positive.

Posted: 11 Sep 2006, 10:57
by Tobi
RTFM?

The features won't be removed.

The "crash" bug isn't reproducable here.

So theres nothing to talk about anymore.