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Posted: 17 Aug 2006, 23:54
by Quanto042
aside from the minor technical flaws, the map looks fucking awesome, i can't wait to do some battles on it. You may have a new hit on your hands! Follow forboding's advice and show us a new set of shots, so far you have an awesome peice.
Posted: 18 Aug 2006, 00:03
by Zagupi
Posted: 18 Aug 2006, 01:10
by hawkki
nooo.... keep the desert feel to it, keep it close to what it was in the first pictures. Add some rock/stone/mountain texture to the rising/deformation parts but keep the main ground desert feel to it. And bring those contour lines back :)
Posted: 18 Aug 2006, 01:14
by AF
Put the countour liens back in, it looks ugly now... The non green texture is now too obvious and the whole map has just lost a huge amount of depth..... And depth is something that made it look good to begin with
Posted: 18 Aug 2006, 01:35
by Cabbage
Kepp the contour lines, and make it desert again!
Maybe a nice greyish rocky tecure around the mounds with lots of rocks scattered around them

Posted: 18 Aug 2006, 04:01
by LathanStanley
if you take your heightmap, increase the contrast to where you get both 0,0,0 (r,g,b) and 255,255,255 (R,G,B) then add a "controlled" bl;ur effect.. and then reduce the overall height by about half...
you should have the SAME map countour wise, but without the lines because you'll utilize more "steps" per incline in elevation...
ohh and a sun value of 2, 2, 0 is DIRECTLY overhead... 100% straight down...
using a 1, 1, 0 is like 45 degree angle... use something more like
1.4, 1.4, 0...
that'll "smooth" out the countour shadows more, but not remove them...
again, read the wiki on my description of the sun system...

Posted: 18 Aug 2006, 04:16
by AF
the countour lines should be as they are in the first screenshot posted in thsi thread...
Posted: 18 Aug 2006, 05:03
by TA 3D
Or just add -l when compiling the map and the contour lines will be completely removed.
Posted: 18 Aug 2006, 06:37
by Buggi
I loath contour lines on maps... Other than that, great work.
Posted: 18 Aug 2006, 09:45
by Zagupi
-l doesn't remove the contour lines, it just makes them a bit more gentle. Thanks for all the comments, just keep em coming :) They are very helpful. It's funny how people have different opinions "do that, and that, but don't do that, it'd ruin the map" =)
I like the contour lines too. Just that the current texture is so horrible, it ruins the whole idea of them. I'll make a more subtle texture when I have the time.
Posted: 18 Aug 2006, 22:44
by BigSteve
change it back to desert! it looked absolutely awesome! we dont have many good desert maps! pretty pleeeeesee! :)
Posted: 19 Aug 2006, 02:07
by rattle
Desert/Wasteland is the way to go :)
A green patch here and there doesn't hurt, just don't overdo it.
Posted: 19 Aug 2006, 03:05
by SwiftSpear
Add a pirate ship feature and 300 clown features all over the map, make fake geos and 100 reclimable comm statues, make the skybox a giant pink pony picture.
Is it just me or are all the requests for things getting a little confuddled and overbearing? Maby lets make him just make the map...
Posted: 19 Aug 2006, 13:26
by Zagupi
Meanwhile, I stumbled across a nice looking texture map and made a heightmap for another map straight from it. It's quickly done and not much thought put into it, but what do you think? Bash all you want, it was done fast.
http://img154.imageshack.us/my.php?imag ... 039mi6.jpg
http://img154.imageshack.us/my.php?imag ... 040ra8.jpg
http://img139.imageshack.us/my.php?imag ... 041em6.jpg
http://img139.imageshack.us/my.php?imag ... 042tj3.jpg
Dimensions: 16x22
Posted: 19 Aug 2006, 14:37
by Masse
VERY COOL ^^ i like it
Posted: 19 Aug 2006, 20:24
by Sheekel
I liked the first map better, with the first texture. Just get rid of the contour lines.
Please?

Posted: 19 Aug 2006, 20:28
by Quanto042
I like BOTH of the maps, release them!!!! or the wrath of the evil furlings will be unleashed upon you!@!!!!!111one
Posted: 20 Aug 2006, 00:06
by Dragon45
Uniform blue = bad
The craters need their own textures; there should be a gradient on the slopes of grey or something...
Posted: 20 Aug 2006, 12:42
by Zagupi
I'm going to call the (first) map "Contour Lines" :)
I'm not going to remove the lines, because imo they look nice, and they reduce the need for very detailed texture. Such texture would take up much space and increase the map file size greatly. On comparison, the blue concept map is 32Megs in size and this desert thing is currently 4Megs.
Posted: 20 Aug 2006, 14:24
by Cheesecan
The desert texture was way cooler. Looks a lot better now without the contours too, don't listen to AF, he's a programmer not an artist.

Reminds me somewhat of the beautiful Gobi desert:
http://www.tartar.org/cbw4.jpg
http://www.to.infn.it/~giampier/sanddun ... 84x588.gif
You can add lots of great details like those to give it depth.
Now don't disappoint us by leaving the contour lines there
