Page 2 of 2

Posted: 27 Aug 2006, 01:55
by Peet
imbaczek wrote:Network lag != rendering lag. These are two completely unrelated things.
BUT if there's a lot of rendering lag, the network will lag, as the cpu attempts to handle both. [I'm on integrated graphics, so I know this all too well :( ]

Posted: 27 Aug 2006, 01:56
by Snipawolf
I'm feeling ya, cuz integrated sux...

Posted: 27 Aug 2006, 09:44
by rattle
Texturing them indeed is quite annoying because of the uv map. Anyway I started out with a tank for a start...

ImageImageImageImage
Screens taken in upspring, so the texture is a bit better than what you can see but still too wishy washy. Will redo the camo stuff (turret/body) however, should be able to get something nicer than that.