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Posted: 08 Aug 2006, 10:36
by SwiftSpear
I have to agree, while for a conventional map this is incredibly nice, you've got to eliminate all small errors if you're going to do an official tournament map.
Posted: 09 Aug 2006, 08:15
by mongus
map looks awesome.
features fit great.
Seems great for 2v2.
Only problem is... it has too much metal (had 2v2 game there).
i suggest.. 60% of current output. (and carefull planing of the metal rocks).
great map after that, keep it up to that quality level!
Posted: 09 Aug 2006, 09:13
by LordMatt
No! This map is fine except for the water slopes bug.
Posted: 09 Aug 2006, 20:35
by NOiZE
Nice map!
Posted: 09 Aug 2006, 21:18
by Aun
NOiZE wrote:Nice map!
Definitely.

Posted: 10 Aug 2006, 15:27
by PRO_rANDY
Played 3 games on it and only problem i see so far is that the player starting bottom right has to walk much further to his first few metals than the player in top left.
Apart from that nice!
Posted: 11 Aug 2006, 18:18
by Dragon45
what does v4 change?
Posted: 11 Aug 2006, 18:27
by Quanto042
fixes a feature problem ver3 had.
Posted: 11 Aug 2006, 18:41
by Nemo
Burned out trees
I've already said it to you Quanto, but for all other mappers - having a selection of GOOD 8x8 sized maps is really nice. Everyone seems to prefer going bigger and grander and more epic...well, personally, I can't play on a map larger than 16x16 for more than 20 minutes or so, since after that my computer chokes. And I don't always want to spend two hours playing an epic struggle. Small maps are FUN.
Edit: of course maps should not be made to cater to the crappy computer crew, but its nice when I can play a full game on a map 1) in less than 40 minutes and 2) without experiencing massive lag.
Posted: 11 Aug 2006, 19:31
by LordMatt
I've already said it to you Quanto, but for all other mappers - having a selection of GOOD 8x8 sized maps is really nice. Everyone seems to prefer going bigger and grander and more epic...well, personally, I can't play on a map larger than 16x16 for more than 20 minutes or so, since after that my computer chokes. And I don't always want to spend two hours playing an epic struggle. Small maps are FUN.
+1, There are some beautiful big maps out there, but many are just too big to get played that often (in AA at least).
Posted: 12 Aug 2006, 06:27
by Argh
Darn nice map, Quanto :)
Posted: 13 Aug 2006, 16:01
by Cheesecan
Please release a version 5 without all the contour lines molesting the terrain.
Posted: 13 Aug 2006, 18:47
by Dragon45
I actually like the countour lines
and yes, they are common on a lot of geologic features IRC
Posted: 16 Aug 2006, 17:27
by rattle
Would be nice if you could rename them in the future to TNM##-<MapName>-V# so they're sorted properly in the list.
Posted: 16 Aug 2006, 17:36
by Forboding Angel
Dragon45 wrote:I actually like the countour lines
and yes, they are common on a lot of geologic features IRC
Hmm, that's not what people were saying a year ago.
Posted: 16 Aug 2006, 19:16
by knorke
I don't mind the lines...
Played two games yesterday, the map was fun with 2v2 west vs east.
The layout is simple, yet perfect, I wouldnt change anything.
Maybe the texture could be a little more varied, sometimes I also found it hard to see the waypoints of units.
Don't change it on this map though, just keep it in mind for your (hopefully) next maps

Posted: 17 Aug 2006, 05:37
by Dragon45
Forboding Angel wrote:Hmm, that's not what people were saying a year ago.
Those people were wrong >_>
And i was saying to the contrary until i gave up of mapping flamewars
