Posted: 04 Aug 2006, 06:08
Or looks more mars like.
Real mars is a good example
Real mars is a good example
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
So will placing a big yellow blob on the texture in the water affect gameplay then?The OTA maps were designed to give good gameplay. They do. They still do in Spring. Comet Catcher is a very bland looking map. Not a lot of features but it is the best playing map I've done since coming to Spring. It means expansion but also micromanagement.
You may be an experienced OTA mapper, but this isnt OTA! Here you're dealing with a completely diferent engine, using OpenGL not directX, an entirely different map format, 3D view not 2.5D, it's just not comparable. It's like dissing a car engine expert because you know the ins and outs of making plasma tv's.Tbh his opinion is his opinion. He may be the most experienced Spring mapper but I am one of the most experienced OTA mappers. His word is not the map. Knowing how to map inside out is one thing but discrediting others' work... I've never seen anything like it on any other developers' forum and I've seen a good few.
Uhh, I'm going to have to say that forbodings right on this one, I personally looked at remaking an old 16x8 map of mine, and it is only half the heightmap size.PRO_Muffy wrote:Tbh his opinion is his opinion. He may be the most experienced Spring mapper but I am one of the most experienced OTA mappers. His word is not the map. Knowing how to map inside out is one thing but discrediting others' work... I've never seen anything like it on any other developers' forum and I've seen a good few.
Rly? what maps? I don't have any of yours and my map directory can alway be bigger :).Tbh his opinion is his opinion. He may be the most experienced Spring mapper but I am one of the most experienced OTA mappers.
You have not been around long enough to know but we have been through this many times. Always enduring someone who is is new and thinks they know what they are talking about. Look, it has been covered ad museum. Porting OTA maps has bad history and the heightmaps do not match up right.His word is not the map. Knowing how to map inside out is one thing but discrediting others' work...
Oh really? That's nice.PRO_Muffy wrote:Tbh his opinion is his opinion. He may be the most experienced Spring mapper but I am one of the most experienced OTA mappers. His word is not the map. Knowing how to map inside out is one thing but discrediting others' work... I've never seen anything like it on any other developers' forum and I've seen a good few.
Das Bruce wrote:Uhh, I'm going to have to say that forbodings right on this one, I personally looked at remaking an old 16x8 map of mine, and it is only half the heightmap size.PRO_Muffy wrote:Tbh his opinion is his opinion. He may be the most experienced Spring mapper but I am one of the most experienced OTA mappers. His word is not the map. Knowing how to map inside out is one thing but discrediting others' work... I've never seen anything like it on any other developers' forum and I've seen a good few.
Gasplant Plain is a 10x8 map. The bitmap exported from that is 9x7 in Spring's engine without modification (without even scaling it up to be divisible by 512 - which I had problems in in another post). The heightmap - being another matter - does however need multiplying by two (making it 4 times larger than the original) and then another pixel adding. This can be fixed with some smoothing over either manually or with some software algorithms and adding the extra pixel isnt too difficult. I've done it in paint. In addition, there are also tools that have been around for a good long time that help with the modification of heightmaps which can enable you to edit very easily.Das Bruce wrote:Uhh, I'm going to have to say that forbodings right on this one, I personally looked at remaking an old 16x8 map of mine, and it is only half the heightmap size.PRO_Muffy wrote:Tbh his opinion is his opinion. He may be the most experienced Spring mapper but I am one of the most experienced OTA mappers. His word is not the map. Knowing how to map inside out is one thing but discrediting others' work... I've never seen anything like it on any other developers' forum and I've seen a good few.
Gasplant Plain is a 10x8 map. The bitmap exported from that is 9x7 in Spring's engine without modification (without even scaling it up to be divisible by 512 - which I had problems in in another post).
But this ISN'T a good part!Quanto042 wrote: Oh, and IMHO a well made port is always going to be better than any remake.
And a lot more work and tedium goes into porting a map than simply creating one from L3DT or bryce.
Or you could take the Annihilator map editor for OTA maps, open up Gasplant Plain.ufo and simply choose "export map as bitmap"? It's a 2 second job really. GPP is also a very flat map with only a few features, as are a good few other good OTA maps.AF wrote:Gasplant Plain is a 10x8 map. The bitmap exported from that is 9x7 in Spring's engine without modification (without even scaling it up to be divisible by 512 - which I had problems in in another post).
Gasplant plain was never remade for spring, and currently there's no way of extracting the spring map texture save screenshotting it ingame. In which case the ingame co-ordinate pixels are not a direct reference to texture map image size.
Theres a section on http://www.fileuniverse.com in Total Annihilation -> Maps called "PRO". If you look under campaigns, I also created the Core Awakening mission pack. A recent post on the TAZone forums... http://tazone.proboards41.com/index.cgi ... 858&page=2 Take a look at Iggij's post about halfway down page 2. Painted Desert 2003 also mine.smoth wrote: What are some of the names so I can get them? File universe has buttloads of maps.
The point is I'm attempting to port across maps and I will not simply stop trying because someone tells me to but it's like theres this stigma... OTA maps are fantastically playable, even more so for the BOTA mod than AA and EE. I don't want to hear how crap a map is before I've made it. Perhaps afterwards, when it's done, but there hasn't been a lot of direct constructive criticism about this map, RT. Someone mentioned that the sky and water colours weren't quite right and I agree. It also needed a lot more rocks, but that can be improved. The map itself actually plays a lot like the original. A fair map which might need a few improvements, until someone comes along and makes a better version of it, but that's true of any map.Forboding Angel wrote: Wow, congrats for completely missing the point.
This was never a personal thing, so lets not make it that.Forboding Angel wrote: I cannot compete with this level of incompetance
The whole point is that we're not dissing the use of OTA maps in spring, we're dissing the direct port method sued to make them.The point is I'm attempting to port across maps and I will not simply stop trying because someone tells me to but it's like theres this stigma... OTA maps are fantastically playable, even more so for the BOTA mod than AA and EE. I don't want to hear how crap a map is before I've made it. Perhaps afterwards, when it's done, but there hasn't been a lot of direct constructive criticism about this map, RT. Someone mentioned that the sky and water colours weren't quite right and I agree. It also needed a lot more rocks, but that can be improved. The map itself actually plays a lot like the original. A fair map which might need a few improvements, until someone comes along and makes a better version of it, but that's true of any map.
Read AF's post.Dragon45 wrote:FA, stop being a jackass. Assuming muffy's wrong you can still be nice about it.
smoth this goes for you too >_>
Jesus, you guys are an asinine bunchI wonder why we butt heads so often!