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Posted: 20 Jul 2006, 06:38
by SwiftSpear
Fav map: Probably comet catcher... Just basic and fun.

Fav unit: Bulldog. It's the only unit in AA or XTA that has a decent movement speed but can still 1v1 a HLT and win. They are the best blitzkrige unit I know because they are just fast enough to do their work on a defensive line before the enemy can respond to them with any type of appropriate counter, and then you have L1 swarming their base because the HLT were too busy getting owned to do their job. With 5 of them even annihilators drop, it takes a disturbing defense line to actually kill a L1 augmented bulldog rush.

Posted: 20 Jul 2006, 12:53
by [BSOD][KoBS]Demon
Fav Map = This is a tough one but i would have to say SPEEDMETAL!! jk jk My fav maps is Sands of War v2, the map forces you to expand no matter what.

Fav Unit = Although not very usefull on SoW v2 it is the Janus. Just so powerful for a lv1 unit. I remember once that a guy was charging into my base with about 10 or so rockos and i beat him off with two janus's. good times.

Posted: 20 Jul 2006, 13:21
by Machiosabre
Favourite unit I'd have to say the Can, because you can always count on cans, and sumos and juggernauts- but they're just great big cans.

Favourite map would be Altored divide, I admit a lot of bad things can happen on that map but it's a classic.

Posted: 20 Jul 2006, 22:56
by LOrDo
Map: Yilith

I dunno why really, its just the right size, use for every type of unit, VERY cool looking, not a terrible metalmap, I guess thats why.

Unit: Karganeth

Very useful, yet not OP. All terrian, as good against air as ground, cost efficent yet powerful. Wheeeeee...

Posted: 21 Jul 2006, 18:22
by LordMatt
Favorite Map: Supreme Battlefield, mainly because I have yet to lose a sea battle on it.

Favorite Unit: Crusader Arm Destroyer or the skeeter, just love level 1 sea battles.

Posted: 25 Jul 2006, 16:11
by Ishach
jackalope wrote:Map: Comet Catcher or Xanthe Terra v3 - I like flat maps because you can attack your enemy from several different directions and I HATE HATE HATE games that end up in porcfest.

Yeah I agree with this, I cant stand maps designed with chokepoints or clearly defined team areas (Eg, Altored Divides two halves). Though my absolute least favourite maps (Barring the obvious ones) are maps with dimensions like 12x20 which practically turns the whole map into a choke point (Eg, Riverdale, MoonQ and the worst offender, Shore 2 Shore). No mobility, no worrying about expanding in more than one direction, No fun.