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Posted: 18 Jul 2006, 11:45
by emmanuel
the new explosion feature/tag since tas71b2 ???
post some renders or a linked pic please
because if is same than wav my computer can t handle so high request
i have some old smoke lag
if the load increase again i must buy new PC...
Posted: 18 Jul 2006, 13:10
by architeuthis
I tested it and saw some errors:
- the armlabB doesnt do anything, it has no build menu
-i got this texture error when building the raven:
- and this one when your mrcmrsl attacked:
Code: Select all
Unkown texture cia_black_bright00
Unkown texture cia_black_bright00
Unkown texture cia_black_bright00
Unkown texture cia_black_bright00
Unkown texture cia_black_bright00
Unknown texture ship_thread_boxed_dark00
Unknown texture ship_thread_boxed_dark00
And why are explosions so powerful, i cant defend my base because the explosions of my units are so powerful they destroy my base!
En francais:
J'ai essai├â┬® votre mod et j'ai vu des erreurs:
-l'armblaB fait rien, il n'a pas un buildmenu
- j'ai eu cette erreur quand j'ai fait le raven:
- et cette erreur quand le mrcmrsl attaquait
Code: Select all
Unkown texture cia_black_bright00
Unkown texture cia_black_bright00
Unkown texture cia_black_bright00
Unkown texture cia_black_bright00
Unkown texture cia_black_bright00
Unknown texture ship_thread_boxed_dark00
Unknown texture ship_thread_boxed_dark00
Et pourquoi les nouveaus explosions sont tellement fort, c'est impossible pour me defendre parce les explosions sont tellement fort ils detruirent mon base.
Posted: 18 Jul 2006, 20:41
by emmanuel
thanks for this feedback
all reported thinks are know
it s a beta test
after the builders_wars release for totalA/spring packed in .ufo
i try to pack it in sd7 for taspring only +learn for spawn file + look for ai working or not + test powerfull weapons balancing
so big weapons units hav big explodas it s sure and must be out of range for secure your base where stay only antiair units
20 completes units are ready and must be repacked this week
you test only a lot of new units not reworked except one or two
stay tuned i post this night revision2 with balanced weapons+choppers_builders_beta+kamikaz nuc...
merci je post la nouvelle version cette nuit...
Posted: 19 Jul 2006, 05:46
by smoth
Das Bruce wrote:
This guy is a pain in the ass talking shit all the time, we try to be constructive and he blows it out his ass. I haven't been doing this to anyone else, hell I even tried to be reasonable with him.
As much as I support your view... lets allow the admins to see it for what it is. I'd rather not see a negative light on you bruce
as far as bruces words they are a recurrence not due to his typically volatile nature. What he is saying is not balderdash it is fact. He has filed his fangs and claws down a bit. I stand by what I said swift, that thread I supplied you with was old and is part of a history. What is happening here is not without reason.
Posted: 19 Jul 2006, 09:47
by ZellSF
Das Bruce wrote:SwiftSpear wrote:Bruce, seriously, how many times have I told you to not slag on people if you don't have something contructive to say.
I know you're a talented modeler and you could probably do better, so help people out or just keep it a secret to yourself. There's no point in making people feel bad about thier hard work if they don't know how to make it better.
This guy is a pain in the ass talking shit all the time, we try to be constructive and he blows it out his ass. I haven't been doing this to anyone else, hell I even tried to be reasonable with him.
Next, try ignoring him and leave the flaming out of the Spring forums. It's fun and easy!
Posted: 19 Jul 2006, 11:18
by emmanuel
MODERATOR=>
look the always same spamers are again insult me in my first post
warning =>i can come in your first post mod for spam by 100x and insult you 10time per day me too
be carfull
Posted: 23 Jul 2006, 14:43
by emmanuel
what someone hav do :we don t care about
we care about what someone do here/now/related to toppic
Posted: 27 Jul 2006, 16:04
by Min3mat
what someone hav do :we don t care about
we care about what someone do here/now/related to toppic
Its a crazy world when Emmanuel starts to make sense...
Posted: 27 Jul 2006, 17:31
by clericvash
Min3mat wrote:what someone hav do :we don t care about
we care about what someone do here/now/related to toppic
Its a crazy world when Emmanuel starts to make sense...
If we have an emmanuel -> english convertor can someone point me to it?
Posted: 27 Jul 2006, 20:14
by SwiftSpear
Spiked, that crap I deleted was out of line, it's not your place to evaluate the value of other community members. Bruce went out of line on this topic and I warned him about it, that's not an open invitation to flame him.
Bruce: Accidentally deleted the post Zell quoted when I was trying to clean up spiked's stuff, I wasn't trying to censor that... Anyways, Zell is pretty much right. I've warned emmanuel to keep it clean and stop flaming people and I don't need you guys making things worse by flamebaiting him. If you can't say anything constructive then ignore it. If emmanual can't keep himself from being banned then you don't want to be taken down with him.
Posted: 28 Jul 2006, 05:01
by SpikedHelmet
Boohoo.
Posted: 28 Jul 2006, 05:40
by smoth
Spikedhelmet, this isn't the cesspool that is TAU. Please don't make that mistake, we are a bit more civil here.
Posted: 28 Jul 2006, 06:38
by FireCrack
clericvash wrote:
If we have an emmanuel -> english convertor can someone point me to it?
emmanuel wrote:thanks for this feedback
all reported thinks are know
it s a beta test
after the builders_wars release for totalA/spring packed in .ufo
i try to pack it in sd7 for taspring only +learn for spawn file + look for ai working or not + test powerfull weapons balancing
so big weapons units hav big explodas it s sure and must be out of range for secure your base where stay only antiair units
20 completes units are ready and must be repacked this week
you test only a lot of new units not reworked except one or two
stay tuned i post this night revision2 with balanced weapons+choppers_builders_beta+kamikaz nuc...
merci je post la nouvelle version cette nuit...
Thank you for your feedback and reporting of many major bugs in my mod's beta. For the next release I will pack my mod in a .ufo file and run some more testing for AI support, balance, and bugs.
Units with powerfull weapons will now have large death explosions to weaken their ability to defend your base, it is my intent that mainly antiair units are used to defend the base.
20 units are now coplete and the mod will be packed and rereleased this week. This next tweak will be quite minor with only a few changes, and wil likely still have it's fair share of problems.
Thank you, I will post the new version tonight.
Posted: 30 Jul 2006, 21:58
by emmanuel
no i uplodED in .ufo and i will upload in .sd7
thanks for help for the single constructiv answer
Posted: 02 Aug 2006, 11:01
by emmanuel
Posted: 04 Aug 2006, 08:39
by jackalope
who butchered my masterpiece?!?!?!?
Posted: 04 Aug 2006, 23:16
by emmanuel
you are the butcher!!!
it s a F1 view
and
i fix it so =>
"emmanueland.sd7\maps\emmanueland.smd\
[MAP]
{
TidalStrength=100;
Gravity=100;
MaxMetal=1;
ExtractorRadius=40;
MapHardness=100;
[ATMOSPHERE]
{
FogColor=0.05 0.05 0.3;
CloudColor=0.1 0.1 0.1;
SkyColor=0.2 0.2 0.6;
SunColor=1 0.02 0.01;
MinWind=50;
MaxWind=500;
}
[WATER]
{
WaterSurfaceColor=0.1 0.6 0.9;
WaterPlaneColor=0.3 0.7 0.8;
WaterBaseColor=0.1 0.2 1;
WaterAbsorb=0.8 0.6 0.1;
WaterMinColor=0.1 0.2 0.3;
}
[LIGHT]
{
SunDir=-0.9 0.01 0.9;
GroundAmbiantColor=0.3 0.02 0.02;
GroundSunColor=0.9 0.8 0.6;
UnitAmbiantColor=0.1 0.05 0.02;
UnitSunColor=1 0.9 0.8;
SpecularSunColor=0.1 0.01 0.05;
}
[TERRAINTYPE0]
{
name=Default;
hardness=1;
tankmovespeed=0.8;
kbotmovespeed=0.9;
hovermovespeed=1.1;
shipmovespeed=1;
}
[TEAM0]
{
StartPosX=500;
StartPosZ=500;
}
[TEAM1]
{
StartPosX=7500;
StartPosZ=3500;
}
[TEAM2]
{
StartPosX=7500;
StartPosZ=400;
}
[TEAM3]
{
StartPosX=400;
StartPosZ=3500;
}
}
"
thanks for your stuck...
very usefull for myself promot
[please=964] release a big empty map without white space around [/please]
Posted: 05 Aug 2006, 00:20
by rattle
Oh for god's sake, use babelfish please... pretty please, with sugar on top

Posted: 05 Aug 2006, 07:29
by KDR_11k
From what I understand he's just as hard to understand in French.
Posted: 05 Aug 2006, 09:45
by emmanuel
moderator!!!!
some bastards spam my threat again
go back in hell and stay in for eternity daemons
hru...
a new revision for my beautifull french mod(very laggy) is uploaded
here=
http://www.unknown-files.net/browse.php?dlid=1504
a secret=why french eat cheatest things???
=>for you never come here at my table
morons!!!