Page 2 of 3

Posted: 17 Jul 2006, 00:36
by rattle
Holy shit, readable buttons!

Posted: 17 Jul 2006, 04:52
by j5mello
Holy useable GUI Batman!!!!

Posted: 17 Jul 2006, 05:46
by Neuralize
I like how long it took him to make this when we've been suffering forever, I guess no one bothered doing small tweaks to the current UI :/

Posted: 17 Jul 2006, 16:48
by AF
Anyone who tried to tweak the current interface was told not to bother and to work on the new GUi instead

Posted: 19 Jul 2006, 13:51
by centurion-1
JUst incredibly great
!!!!!
:!:
two thunbs up :-)

Posted: 19 Jul 2006, 13:57
by unpossible
groove on baby, this looks great!

Posted: 19 Jul 2006, 19:46
by peous
thaks to all, just 2-3 hours of work in fact. jcnossen will integrate it as soon as possible :o

Posted: 19 Jul 2006, 20:04
by jcnossen
Do you also have a patch for this, or is it just photoshopped?
http://www.peous.com/temp/TASpring-UI-1.jpg

The patch you posted is commited btw.

Posted: 21 Jul 2006, 23:30
by peous
h├â┬®h├â┬® no this one is photoshoped. but if noone is going to commit a usable gui system for a while, i can continue working on it and try to do something like this

Posted: 22 Jul 2006, 06:16
by mongus
i profusively thank the maker of this patch.


may spring gods watch new gui's path.

Posted: 24 Jul 2006, 17:25
by duncs
nice one!!!

well done :D

Posted: 24 Jul 2006, 20:37
by SinbadEV
Is there a test windows binary I can try to see if this fix affects the ATI 9200 Glitch?

Posted: 24 Jul 2006, 22:40
by jcnossen
The last new map format test exe already has the last GUI patch included: http://user.supradigital.org/jcnossen/s ... -r1667.zip

Image

Posted: 25 Jul 2006, 00:03
by j5mello
just a question but did we get a new button for the new Fight command coming in the next version (btw i think Assault might be a better name imo)?

Posted: 25 Jul 2006, 01:40
by Gnomre
Pleeeeeeeeasssssssssse make the buildpics square like their source images and align the GUI elements to the screen edges? Pretty pretty please?

Posted: 25 Jul 2006, 02:18
by peous
Ok Gnome i'll take a look to make picture square (you say source bitmaps are square ?)

Posted: 25 Jul 2006, 04:55
by Argh
Yes, the source images are square. Using rectangles results in clipped or distorted art.

Posted: 25 Jul 2006, 19:23
by NOiZE
Also put all bars to the edges of the screen.

Posted: 25 Jul 2006, 19:48
by SinbadEV
OOh... one more thing... make the metal and energy bars higher on the z-order so they paint ontop of the minimap... or make them scaleable (wide minimaps are really annoying.

Posted: 25 Jul 2006, 20:00
by rattle
And add a scale down of the minimap (and let it stay in ratio) so it doesn't overlap the buildmenu anymore, it's annoying if you play larger maps. A quick key to maximize/minimize it would be cool too.