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Posted: 31 Mar 2006, 15:38
by Kixxe
Big maps do lag for slow computers, but thats because they can't handle em. Me playing a 24x24 map is imbossibole, even with 2 players.

Posted: 31 Mar 2006, 16:51
by Tobi
Not enough video ram / too slow vidcard probably. That shouldn't lag the entire game though (unless it's really bad, but then you shouldn't be in the game anyway) because drawing is just skipped when there is no time for it (due to pending simulation updates).

Posted: 31 Mar 2006, 17:35
by LOrDo
Tobi wrote:
PicassoCT wrote:Does the Map Size really Influence the Lag ?
No.

In the worst case it uses somewhat more video ram on the clients which could lead to a lower graphics framerate.

The simulation framerate and/or network bandwidth necessary (lag) aren't influenced at all by the size/diversity of the map.
I knew it, spring maps arent really all that comp. eating.

Posted: 31 Mar 2006, 20:48
by PicassoCT
uh, that knowledge is a big relief...

So next Map Citystyle again..

Posted: 02 Apr 2006, 23:22
by PicassoCT
Image

Posted: 03 Apr 2006, 03:53
by Nemo
Speechless.

Posted: 03 Apr 2006, 05:24
by Dragon45
*creams his pants*

Posted: 03 Apr 2006, 17:40
by LOrDo
Ew.

And is that based off the real Las Vegas? Or is it just a self- created urban map? I wouldn't know, Ive never been to Las Vegas before or even seen it.

Posted: 03 Apr 2006, 18:29
by PicassoCT
No i will try to integrate a lot of the Vegas Feeling.. but the NeonLights are quite a Problem...

Posted: 03 Apr 2006, 21:16
by AF
hmm I'm thinking you should try a good looking map thats not a mass of multicoloured streaming flashy looking textures. They've worked for your last few maps btu a nice ultra realistic city map is what's needed, the sort that makes use of good lighting and doesnt look tacky.

Otherwise if it's in the style of your previous maps, I guess it wont make as big an impact

Posted: 05 Apr 2006, 14:47
by PicassoCT
Sorry if they aren`t your taste AF - but i can just make those "Flash" Textures... when i try to make River Dale Style.. well Yilith right down - you see... why even try something, i already know i can never ever keep up with the Map Render..

Posted: 11 Apr 2006, 18:14
by smoth
OR, maybe just maybe... you are not using your tools right...

Posted: 12 Apr 2006, 12:31
by Tweenk
The map looks great indeed. The only downside I found is that it's unplayable when reflective water is turned on (I just couldn't see a thing, though it looked even better than with normal water). And yeah, the skybox is amazing.

Posted: 13 Apr 2006, 23:03
by PicassoCT
Yep - the Mirrored Skybox is a Problem - especially when there is green colour in it - the green Laser are still visible in the Metall Map View...

Posted: 16 Apr 2006, 11:52
by PicassoCT
smoth wrote:OR, maybe just maybe... you are not using your tools right...

Im using Photoshop and 3DsMax - what exactly should i change in how i use this tools Smoth ?