Posted: 20 Dec 2005, 03:46
which one on the earth my unit that use excessive number of poly ??SwiftSpear wrote:You think maestro hasn't made any high poly units? Nub.Tim Blokdijk wrote:I can see about 3 to 5 segments that do not fit that definition.Das Bruce wrote:What he really needs to do is reduce the segments in round objects
I don't believe anybody here made a high-polygon model for Spring.
Won't say that the critics here don't have a point but I actualy would like to know how the unit would look and preform once it's done Plo Koon.
And how hard it is to create the unit with the tools that are around.
OK I made some destroyer with 600 poly for WD, but they need hours to built it is unlikely you can have 30 on screen....
Considering WD infantry have around 100 poly, a squad of eight infantry in WD take more comp resource than 6 T-80 or 8 Smerch or 4 Flanker or 7 BMP-3 or a carrier....
Here is why I say 'Reasonable'...
Even 2000 poly object is fine if you plan the mod to be released in 2009 where most computer have more than 8 times the computer we enjoy now
