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Re: BA 7.90 Released!

Posted: 16 Dec 2013, 13:04
by Broker
Hi all

"in this version i cant hide spectators in advanced players list."

it fixed? in this version.

Re: BA 7.90 Released!

Posted: 17 Dec 2013, 14:25
by Silentwings
changelog 7.84->7.86 wrote:> Fixed not being able to toggle specs in AdvPlList

Re: BA 7.90 Released!

Posted: 18 Dec 2013, 10:32
by zoggop
AI start positions are getting moved before the game starts. Player start locations seem to be left alone. I thought maybe "no close spawns" was messing things up, but disabling it didn't change any start positions.

Re: BA 7.90 Released!

Posted: 18 Dec 2013, 10:48
by Silentwings
zogzop: Which startpoint mode are you using 'choose in game', 'choose before game' or 'fixed/random startpos'?

Re: BA 7.90 Released!

Posted: 18 Dec 2013, 20:13
by zoggop
ah, right. choose before game. the place the AI ends up starting isn't a start location on the map, of which there are only two.

Re: BA 7.90 Released!

Posted: 18 Dec 2013, 20:31
by Silentwings
Yes, it's a known issue (strangely, Hoijoi reported it only yesterday), ticketed: http://imolarpg.dyndns.org/trac/balatest/ticket/530

(AIs don't normally place startpoints so BA finds sensible startpoints for them; but you are right that this should be disabled for 'choose before game' mode.)

Re: BA 7.90 Released!

Posted: 18 Dec 2013, 22:05
by klapmongool
Something weird is happening with nukes if the building is destroyer while the missile is in the air. It will start circling around in a spot.


Example nuke is about 10 minutes before the end. It is fired at one of the geo spots in the north (the one most to the west). It circles above the geo.
http://replays.springrts.com/replay/93d ... b4b4826ae/


Example nuke is a couple a mins from the end. It is one of a mass nuke that circles above the base from which it was launched. North east corner.

http://replays.springrts.com/replay/12b ... 02e2f9a16/

Re: BA 7.90 Released!

Posted: 24 Dec 2013, 13:59
by Silentwings
Tried to reproduce by killing nuke launcher while missile was in flight and couldn't. Let me know if it reoccurs after http://springrts.com/mantis/view.php?id=4209 (i.e. in 96.0) - it's not directly related but could easily be involved.

Re: BA 7.90 Released!

Posted: 26 Dec 2013, 17:43
by Silentwings
@Hoijoi,zogzop: Join thorium and grab the latest BA test version, AIs should now work with choose-before-game startpoints. Let me know if there are any more problems with it.

Re: BA 7.90 Released!

Posted: 27 Dec 2013, 01:09
by Ares
Really good, I like the spy changes!

Re: BA 7.90 Released!

Posted: 27 Dec 2013, 09:26
by zoggop
the latest BA test version (at http://imolarpg.dyndns.org/svn/trunk, i'm assuming) indeed does not mess with start positions chosen before game (including AI start positions) for me. thank you for fixing that! who or what is thorium?

Re: BA 7.90 Released!

Posted: 27 Dec 2013, 13:34
by Silentwings
Thorium is a springie host and is our testing host, you can find it in the lobby online - it always hosts the BA svn so it may contain bugs etc.

Re: BA 7.90 Released!

Posted: 12 Jan 2014, 13:45
by Silentwings