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Posted: 29 Nov 2005, 22:25
by el_muchacho
Very well said, Zenka.
Posted: 29 Nov 2005, 23:15
by Das Bruce
There's way too much information to decode Alantai's posts. you get used to it. I, I don't even see the errors. All I see is blonde, brunette, redhead...
Posted: 29 Nov 2005, 23:31
by SwiftSpear
Masse wrote:im used to all alantais typos allready... i dont actually see the typos anymore

You make alot yourself though. If anyone isn't already aware, alantai legitimately doesn't have time for spellcheck because his dad only lets him use the internet for 1.5 hours a day.
Posted: 29 Nov 2005, 23:43
by Forboding Angel
el:
yes that is true, but while dungeone seige had a lot of potential, it went don't the drain quickly (see mods).
If you want a reall rpg, play guild wars, that game rules.
I jsut don't think supcom will be the better TA that everyone has been waiting for. Honestly, spring is capable of being that good looking, but people refuse to raise poly count for some reason and many of the new unit models still have the boxy features.
Round is good. Box is crap.
Posted: 29 Nov 2005, 23:46
by aGorm
el_muchacho i was just about to say teh same...
Well siad Zenka
aGorm
Posted: 29 Nov 2005, 23:54
by Zoombie
Hey DS was actually a really good game. It just didnt appeal to ME specificaly, and obviously not to you.
DS 2 was WAYYYYYYYYYYYY better, then i saw KOTOR II's box and bought it, and now i can't escape till i finish it.
Whitch is hard to do, as i cant play computer games during the week with all the school work i get. Barly have time to type this and write stuff.
Posted: 29 Nov 2005, 23:58
by aGorm
BTW boxes are good. No machinery is rounded. Sure you get curves but there are still harsh edges. Tahst what makes TA so cool. Hi-pollie units are needed sure, but if someone tryes to remove the feel of unist by rounding them theer will be all hell to pay.
The oly reason we dont have them is teher is a lack of decent moddelers to do it all...
aGorm
Posted: 30 Nov 2005, 00:06
by SwiftSpear
Forboding Angel wrote:el:
yes that is true, but while dungeone seige had a lot of potential, it went don't the drain quickly (see mods).
If you want a reall rpg, play guild wars, that game rules.
I jsut don't think supcom will be the better TA that everyone has been waiting for. Honestly, spring is capable of being that good looking, but people refuse to raise poly count for some reason and many of the new unit models still have the boxy features.
Round is good. Box is crap.
Modeling takes time, time is money, and our modelers aren't getting paid.
Rounding models just for the sake of adding polies is a terrible modeling practice anyways.
Posted: 30 Nov 2005, 01:23
by FizWizz
I like boxy models. Hell, I don't even mind when solid color is substituted for textures in places.
Posted: 30 Nov 2005, 02:27
by Maelstrom
aGorm wrote:...The oly reason we dont have them is teher is a lack of decent moddelers to do it all...
Well we could always use the EvoTA models, or some of the AA models, or the models that have already been made. Its not like the models dont exists, its that no one can be bothered putting them into the mods.
Posted: 30 Nov 2005, 03:41
by DeathHawk
Alanti your ideas are good but what your really telling other modders to do is Steal stuff from Supcom and inplant them into here.
We have done this whole thing on our own so far we dont need to steal other peoples work to keep this game alive i think let supcom do things there wayu and will do them ours.
Ta Kingdoms was The worst game i eva played i abosolutly hated it, TA beat it all the way over and over.
Please dont steal stuff from supcom is was there ideas they made them up how would you guys feel if someone just come along and just pinched your stuff and chucked it into theres and hogged all the credit it isnt nice hey??
Like ive been saying We dont know what we expect from Supcom were still judgeing it harshly, Its Soppose to replace TA and according to Chris Taylor Supcom is going to have the same Feel as TA so in a way the two should be simerlar i think you guys worry too much.
Posted: 30 Nov 2005, 03:52
by Buggi
Interesting viewpoints to say the least.
Showing an unpresidented loyalty to this project, also impressive.
I agree that amazing advancements have been made with this project; pushing beyond what TA could do and making a new game out of that concept. Once all original unit models and textures are used it will truly be its own game.
The only way I see Spring staying alive post-Supcom is if ALL the major TA sites started to use Spring as the platform for legacy TA stuff. That no more TA maps were released, no more units either. All modders would focus on Spring instead. This in addition to Supcom of course. And while sketchy and early details have only been released Supcom seems to be headed in a fantastic direction. I have a feeling that after many people here play Supcom for any amount of time they'll either continue playing that game or cry on these forums for the same features.
Those features, mind you, have been in the works (dev, test, QA) for almost 2 years and it'll be 3 by the time it's released. Imagine the immense job it would be for one or two programmers to impliment something in their spare time that it took a team of programmers 3 years to accomplish.
I was excited about Spring years ago when I found out about it. So it's not just in the last few months that I've had Spring on my mind. But Supcom is in a class by itself. I highly doubt Spring will be a supcom clone as Spring was ment to address deficiencies in TA originally. To convert to a totally different way of managing things would require a complete re-write of the base code and is a daunting a task to say the least.
Sure Supcom units will be more complex. But that is exactly what people on these forums have been screaming for months for. And when you finally have the opporutunity to create that super-duper unit you've always wanted in whatever detail you want, you think modelers will sulk at the technology then turn to this project and demand 90% of what's already done in Supcom?
My hope is GPG does their homework into the modding world of TA and figures out where the problems were and how to improve upon the past by listening to what people used and needed to get as much out of that engine as they'll want out of Supcom. Only then will the game be among the Ultimate Games of All Time, IMHO.
For me, right now, the biggest question marks would be animations and map format. Or should I say Scripting and map format? Scripting in TA was fairly straight-forward, in TA:K it was INSANE.
I'm also a vet of the SimCity 4 modding scene (one of the founders actually) and I KNOW that GMax can be used to GREAT effect for modelers if the need is there. Check out
http://www.simtropolis.com for some examples of what I'm talking about.
</rambling>
-Buggi
Posted: 30 Nov 2005, 07:37
by Zenka
Good to see I'm not the only one with such a vision.
Das Bruce wrote:There's way too much information to decode Alantai's posts. you get used to it. I, I don't even see the errors. All I see is blonde, brunette, redhead...
Well we are not all going to write a decoder for his blogs.
Go Buggi is more suggesting that (as Alantai mentioned earlier) SupCom will live it's life next to Spring. With own community. The old TA community will stay with Spring.
[/quote]
Posted: 30 Nov 2005, 13:23
by smokingwreckage
I'll still play Spring. I hope SupComm will be good but I'll wait and see. I really thought DS was a big step down from say, Diablo2 in terms of gameplay. The tech was better, but that was it. I've played DS and DS2 and currently am preferring a D2 mod called Ancestral Recall.
I've played many many RTS's since TA came out and although many were good, Spring is still my favourite..... and before Spring, TA was my favourite! It really isn't about the technology, it's the gameplay, and with mods, extended gameplay. By the time SupComm comes out I expect AA, TA:WD, TA:FF and possibly TA:K mods to be working very nicely. That's a LOT of gameplay!!!
As an example, there are more mods, and more people playing them, for HalfLife1 than for the arguably *much* superior UT99 engine.
Posted: 30 Nov 2005, 16:03
by mongus
smokingwreckage wrote:As an example, there are more mods, and more people playing them, for HalfLife1 than for the arguably *much* superior UT99 engine.
thats true, and in part sad.
Wonder why that happens.
Posted: 30 Nov 2005, 20:58
by AF
Spring will grow to have both support for OTA and Supcom formats. Spring will share resources from OTA and Supcom.
Alanti your ideas are good but what your really telling other modders to do is Steal stuff from Supcom and inplant them into here.
We're nto stealing, we're supporting. We'll give credit where necessary. Eitherway go look at TAUniverse, I see ther're at least 2 rather large threads filled with talk and wrok on supcom models, have you seen the shots of the monkeylord zwzsg posted a few weeks back?
As for decoding my blogs, on ym computer I filter out misspelligns using msn plus! I'm sure I could write soemthign where people decrypted my text by putting it in a program. I couldnt run such a program on this computer or my stepdad would go bezerk. =( I miss havign google toolbar in firefox, that'd solve this problem so easily...
Posted: 30 Nov 2005, 21:03
by aGorm
Basicly... because half life was based on teh quake to engin and it wasn't a big step for modders to change it, UT was all new on the other hand.
Theres one thing I dont get Buggi... about your reasons for suggesting SupCom will make everyone leave Spring. 3 Years after SupCom has come out, it will be dated, look old, people will have gripes about it... Spring will be slap bang uptodate, with everything anyone could possibly want in it, and will still be expanding.
Also... a few of your lines seem ... pointless? like:
But Supcom is in a class by itself. I highly doubt Spring will be a supcom clone as Spring was ment to address deficiencies in TA originally.
Hold on, last time I check Spring wasn't even setting OUT to be a clone... why bother when it could be Better?
Sure Supcom units will be more complex. But that is exactly what people on these forums have been screaming for months for. And when you finally have the opporutunity to create that super-duper unit you've always wanted in whatever detail you want, you think modelers will sulk at the technology then turn to this project and demand 90% of what's already done in Supcom?
Yes and No, this point is realy invalid... yes some modders may want more flexability, well there going to get it anyway, and no, not everyone will holler for more complex units, people taht want to play it for its TA esqueness will liek it just teh way it is!
Also... just because a games a long time comin... dont mean its going to be everything you hoped it to be. For instance... I loved Master of Orion 2, but I could not get on with MOO3, it just wernt teh same game.
I loved ONE MUST FALL... but teh battelgrounds game just messed with it. And hence it fell into nothingness...
Spring however, took all I hold dear (I have yet to find a comercial RTS to replace TA) and made it better. And it hasn't dissapointed. And It will continue to grow into somthing I like, because it's made by people with teh same feelings for the game! SupCom may be made by CT, but that dont mean it will be "TA but Better" just CT's Idea of "TA but Better" which may not turn out to be quite what we hink it is...
I'm not saying SupCom will Sux or anything, but I am saying I'm ot going to bank on it being good...
aGorm
Posted: 30 Nov 2005, 21:06
by Min3mat
i'd bank on it being interesting. and theres no doubt it'll be fun, stop worrying :D
Posted: 30 Nov 2005, 21:11
by AF
I doubt the single mind of Chris Taylor is better than the combined might of the OTA and spring communities at generating new ideas and suggestions on how to improove an RTS. Afterrall a lot fo what CT is supposed to ahve revolutionized was simply stuff aimed at pelasing us, or thigns we ahd talked about in forums for other games. A prime example fo thsi would be wreckage on the battlefield which first apepared in TA but had been discussed by the starcraft community.
Posted: 30 Nov 2005, 21:31
by PauloMorfeo
Buggi wrote:...
The only way I see Spring staying alive post-Supcom is if ...
You're greatly exagerating even if SupCom its the Linux market. If SupCom leaves that gap in Linux, Spring will stand a great chance.
Explain these famous Linux games when you have vastly superior comercial games to substitute them:
- netPanzer, a RTS. Tell me where does this even get's close to as good as Spring is...
http://happypenguin.org/show?netPanzer
- Frozen Bubble, a clone of Puzzle Bubble
http://happypenguin.org/show?Frozen%20Bubble
- SuperTux, a clone of Super Mario, featuring Tux, the Linux mascot
http://happypenguin.org/show?SuperTux
- Freeciv, a clone of Civilization 2
http://happypenguin.org/show?Freeciv
- Lincity-ng, actually this one isn't much famous yet but i'm just showing it off because i arranged it's sounds
http://happypenguin.org/show?lincity-ng
- Battle for Wesnoth ... this actually hasn't got any comercial competition that i know of.
http://happypenguin.org/show?Battle%20for%20Wesnoth
- LBreakout, a clone of arkanoid games
http://happypenguin.org/show?LBreakout