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Posted: 15 Nov 2005, 11:11
by Min3mat
hehe i loved that mission where u had 6 odd cannons against taros lvl1 untis :>
Posted: 16 Nov 2005, 23:45
by AxlRoseRX
and here the first screenshot:
http://www.kingdoms-rx.com/spring/scree ... ramon1.jpg

Posted: 17 Nov 2005, 00:15
by Min3mat
wow. *hugs in a non-gay way* sweet work dude. shotgun beta testing :D
EDIT: how the fuck are u going to implement the sweet weapons etc we had in Kingdoms, u know the way u could switch units between several weapons/modes? sounds hard but i'm sure you'll manage it :D
Posted: 17 Nov 2005, 00:22
by Gnomre
Yawn.

Posted: 17 Nov 2005, 02:51
by Zoombie
Good News:I can't belive its not TAK!!!!
Bad News: UGLEEEEEEEEEEEEEEEEEEE!!!!
Really, could someone retexutre the god for ameron? He looks awfull! But the king (i forgot his name) looks cool. I cant wait to fight zombie to zombie, stone giant to stone giant!
Posted: 17 Nov 2005, 03:29
by smoth
actually I would like a more direct port of TAK without changes... then someone else could mod it.
After all a BASIC port would give other people the chance to really elevate the content.
Posted: 17 Nov 2005, 08:42
by AxlRoseRX
Taros:

Posted: 17 Nov 2005, 12:38
by Doomweaver
Seeing as the scale is different to TA, shouldn't TA:K units be about half the size? It would also solve the 'ugly' issue!
Posted: 17 Nov 2005, 17:25
by Michilus_nimbus
I think scale is a lot more important in TAK:Spring than any other mod.
Anyway, some things just look simply amazing.
I wonder how you're going to solve the mono-resource problem though, and it would simply rock if you could change the nanolathing effects into TA:K's "intangible mass"
Posted: 17 Nov 2005, 23:24
by Zoombie
Yeah...the intangable fog type thing was cool.
Posted: 18 Nov 2005, 16:46
by PauloMorfeo
Gnome wrote:Yawn.
...
Is that like a bad thing?
Zoombie wrote:...
Bad News: UGLEEEEEEEEEEEEEEEEEEE!!!!
...
...?
I think they look very nice...
Posted: 18 Nov 2005, 22:57
by Gnomre
PauloMorfeo wrote:Gnome wrote:Yawn.
...
Is that like a bad thing?
Nah, he was just showing a screenshot with only one unit from the work I did, so I showed a couple better ones. Nice to see he's started on Taros though (I only fiddled with Aramon).
Posted: 18 Nov 2005, 23:12
by Zoombie
Well...its just the texture looked really muddled. And i had just played the godhood that is Half Life 2, so i might of been a little biased in the hightech range of graphics.
Posted: 19 Nov 2005, 01:16
by zwzsg
I like the clean and simple texture. It's odd that TA:K building are so precisely modelled when a single sprite would do just as well.
Posted: 19 Nov 2005, 01:32
by Gnomre
The lodestones are sprites, and since Spring doesn't support the TAK transparency color, they're very very ugly purple sprites...
Posted: 19 Nov 2005, 17:49
by jcnossen
Veteran level and get current speed are implemented in the next spring release, though veteran level has a different scale.
Could be useful to know before someone is going to remove all these cob errors

Posted: 19 Nov 2005, 20:16
by Min3mat
sweet. u really are diversifying spring Zaphod =)
Posted: 24 Nov 2005, 23:06
by AxlRoseRX
and here is the project website, now time to resume work on the Mod
http://www.kingdoms-rx.com/spring.php
Some screenshots
Posted: 25 Nov 2005, 13:08
by AxlRoseRX
Everything starting to take some shape now, Taros race is nearly done
Here are some Aramon screenshots plus some Taros of what is done so far:
Visit The screenshots gallery (
http://www.kingdoms-rx.com/gallery/view ... ame=spring) to view them in a better size:
The screenshots gallery (
http://www.kingdoms-rx.com/gallery/view ... ame=spring) to view them in a better size
Posted: 25 Nov 2005, 13:51
by smokingwreckage
Oh wow. I hardly remember this game but I liked the missions if I recal. This would really add some diversity to the available Spring Mods!