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Re: GunMetal Harbor version 10.
Posted: 19 Sep 2011, 23:20
by smoth
When I do my urban feature set east side westside is comming. It won't be exactly the same but close. :)
Don't worry unlike most, I have not forgotten *as roots..
Re: GunMetal Harbor version 10.
Posted: 19 Sep 2011, 23:41
by smoth
Knorke, what if I didn't put resource in the small ponds?
Re: GunMetal Harbor version 10.
Posted: 20 Sep 2011, 01:06
by Forboding Angel
I agree with jk, unreclaimable would be interesting.
Moreover, for placement of buildings, games are always free to take the bit of lua in evo that accidentally all features underneath where a building is to be placed.
Re: GunMetal Harbor version 10.
Posted: 20 Sep 2011, 01:40
by smoth
I don't.
as I said, I feel it is imposing a gameplay element on a game.