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Re: Hmm

Posted: 19 Oct 2005, 19:56
by NOiZE
SinbadEV wrote:
Pxtl wrote:How about a buttonset that shows the player the hotkeys? Sexiness < informativeness.
But what;s the point of seeing hotkeys you you need to mouse to make them showup?
that way u know there is a hotkey for that function and u can/will memorise it.

Posted: 19 Oct 2005, 20:00
by Caydr
Torrasque wrote:You can customize it by modifing that file :
http://cvs.sourceforge.net/viewcvs.py/s ... iew=markup
You can really place button where you want, and the size you want.
I think it should'nt be hard to add picture instead of text...but it's better to make it work before adding stuff.

You can even perhaps make some little translation.
This would involve recompiling the EXE, would it not? But wouldn't that make the multiplayer battle thingie not recognize it?
DeathHawk wrote:Cool how are you doin with AA I am a big Fan at that mod will it have all the weapons it has in the oringinal.

If its Possible can you add a flying Peewee i miss them =P
Oh yes, all the weapons of the original and then some. A few less useful or "impossible in spring" units have been cut, but others have been adjusted to take their place, etc. Plus many visual tweaks have been made to make use of all Spring's sfx abilities. I'll try to get the next version out as soon as possible; On examining FileUniverse it appears AA is still the second-most-downloaded Spring mod... even though it hasn't been compatible since like version .4!

Re: Hmm

Posted: 19 Oct 2005, 20:00
by SwiftSpear
SinbadEV wrote:
Pxtl wrote:How about a buttonset that shows the player the hotkeys? Sexiness < informativeness.
But what;s the point of seeing hotkeys you you need to mouse to make them showup?
Informitive standard. I can only learn hotkeys that I have been told or read somewhere, and you are most likely to assosciate a hotkey with it's function if you see it in relation to the long, well marked, method that preforms the same function.

Posted: 19 Oct 2005, 20:08
by SinbadEV
Thank you... Psych 101 was a long time ago... of course you are right.

Posted: 19 Oct 2005, 20:08
by SinbadEV
Well that was odd... double post, but the bad one I thought I had cancelled showed up after the corrected one... odd

Posted: 19 Oct 2005, 20:22
by Torrasque
Caydr wrote:
Torrasque wrote:You can customize it by modifing that file :
http://cvs.sourceforge.net/viewcvs.py/s ... iew=markup
You can really place button where you want, and the size you want.
I think it should'nt be hard to add picture instead of text...but it's better to make it work before adding stuff.

You can even perhaps make some little translation.
This would involve recompiling the EXE, would it not? But wouldn't that make the multiplayer battle thingie not recognize it?
nah, everybody can have a different one. It's just a config file it do not need to be compiled. That's why the newgui is so good.

Posted: 19 Oct 2005, 20:29
by Caydr
....oh? Really? Where would I put it then? (ie, in the gui folder of an sd7?)

Posted: 19 Oct 2005, 20:34
by Torrasque
Oh, sorry I've missunderstand you.
Now, you need to compile the source to make it work because it's disabled in the current version (too much bug).
But when it will be ready, you will be able to change the interface simply by modifing this file with notepad.

Posted: 19 Oct 2005, 20:51
by AF
This GUI will be in the release when it becomes operational/usable and is fairly bugfree.

I'd say it'd be a major release that has ti though, such as 0.7 or 0.8

Posted: 20 Oct 2005, 01:42
by DeathHawk
The games getting better as the days go past, thanks to guys like you u give Ta fans like us something new to look forward to. :-)

The New GUI looks really good makes the game stand out i am looking forward to seeing it when its realesed.

I dont think The flying peewee is an original unit it was just and Addon u could simply download, But if it can possibly be added It would be really Good because i just loved using them lol, if it cant be done thats fine aswell.