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Re: Make Juno fly higher

Posted: 12 Mar 2010, 15:48
by Pxtl
I actually like this idea, since it would make Chain Explosion something with teeth. Right now most players don't bother worrying about protecting their moho-makers or nanofarms from chain-explosion, since 90% of threats that could get into your base that deeply are game-enders. Giving the Juno enough damage to pester anything on the map would help prevent that.

I'm not sure if a "10 damage" solution is the best. Perhaps a better approach would simply be to update the ROF of the Juno high enough that it can fire out 20 rockets fast enough to spark a chain without giving the target enough time to enact repairs. Using the Juno as a deep-striking device should be _expensive_ but possible.

Re: Make Juno fly higher

Posted: 14 Mar 2010, 06:31
by Tribulex
pxtl's plan ftw.

fatty do eet!!!

Re: Make Juno fly higher

Posted: 14 Mar 2010, 06:45
by JohannesH
Dunno how using juno as a deep-striking device would add anything to the game

Re: Make Juno fly higher

Posted: 15 Mar 2010, 03:56
by Tribulex
JohannesH wrote:Dunno how using juno as a deep-striking device would add anything to the game
then read the posts above that you seem to have ignored.