Page 2 of 5

Re: BAR - model submission

Posted: 21 Feb 2010, 14:01
by Google_Frog
Regret wrote:
Google_Frog wrote:Must you announce your own entires individually? You could add them to your working mod and post daily progress.
I want to compile a list of available models first. Actual implementation to a game archive will be done after devising new names for said models.
For example the first post could include all needed models and their current status. You can then keep the models in your working copy and leave the rest of the thread open for submissions. I can see this thread exploding out to 5 pages on just the things you find in CA for no purpose.

Re: BAR - model submission

Posted: 21 Feb 2010, 14:13
by Regret
Google_Frog wrote:For example the first post could include all needed models and their current status. You can then keep the models in your working copy and leave the rest of the thread open for submissions. I can see this thread exploding out to 5 pages on just the things you find in CA for no purpose.
It's easier to directly respond to x model submission simply by pressing quote button. There will be a list in first post of currently submitted models.

Re: BAR - model submission

Posted: 21 Feb 2010, 14:56
by Beherith
I highly applaud this effort. But there is just a small thing to be taken into consideration; there are no wrecks for very many of the new models :(

Re: BAR - model submission

Posted: 21 Feb 2010, 17:30
by TheFatController
Beherith wrote:I highly applaud this effort. But there is just a small thing to be taken into consideration; there are no wrecks for very many of the new models :(
With a good quality tiling wreckage texture it should be quite easy to make wrecks from existing models without them?

Re: BAR - model submission

Posted: 22 Feb 2010, 02:37
by Saktoth
TheFatController wrote:
Beherith wrote:I highly applaud this effort. But there is just a small thing to be taken into consideration; there are no wrecks for very many of the new models :(
With a good quality tiling wreckage texture it should be quite easy to make wrecks from existing models without them?
CA is using this technique, and several of the Mr.D models have wrecks now. We also have a range of placeholder wrecks in various sizes in order to get 1faction IP free (They are not in the main branch of CA though).

Our vehicle/tank models are also edited to remove the core logo (You'll have to do this too if you want to be IP free). Importantly, in CA, I've put wheels on most of the vehicles, to take advantage of the awesomeness of suspension scripts and also to differentiate 'vehicles' from 'tanks' in a way which does not imply 't1/t2', which isnt a relevant concept in CA. So you may or may not want to take the models directly from CA, depending on your stance on wheels and suspension scripts.

Re: BAR - model submission

Posted: 18 Mar 2010, 12:18
by caldera
Core T2 Mobile Artillery (Pillager)

Image
Download link: http://spring-portal.com/index.php/docm ... illagermrd
Texture status: done
Script status: decompiled and (mostly) fixed ota-script
License: free to use(?) -- MR.D

Re: BAR - model submission

Posted: 18 Mar 2010, 12:38
by manolo_
did u just retextured mr. d modell?

Re: BAR - model submission

Posted: 18 Mar 2010, 12:45
by caldera
no, its mrD's original model with its original texture. just the script was missing, so i decompiled the ota script, fixed and compiled it again. model is working ingame.

Re: BAR - model submission

Posted: 18 Mar 2010, 12:52
by manolo_
ah okay, i miss his weasel, croc and diplomat here

edit: the croc is his best modell

Re: BAR - model submission

Posted: 18 Mar 2010, 13:52
by caldera
Core T1 Scout (Weasel)

Image
Download link: http://spring-portal.com/index.php/docm ... eweaselmrd
Texture status: done
Script status: fully scripted (errors fixed)
License: free to use(?) -- MR.D

Re: BAR - model submission

Posted: 18 Mar 2010, 17:33
by caldera
Core T2 VRoc (Diplomat)

Image
Download link: http://spring-portal.com/index.php/docm ... iplomatmrd
Texture status: done
Script status: decompiled and (mostly) fixed ota-script
License: free to use(?) -- MR.D

Re: BAR - model submission

Posted: 18 Mar 2010, 19:25
by Regret
yay \o/

Re: BAR - model submission

Posted: 18 Mar 2010, 21:24
by caldera
Core T2/Amphib croc

Image
Download link: http://spring-portal.com/index.php/docm ... orecrocmrd
Texture status: done
Script status: decompiled and (mostly) fixed ota-script
License: free to use(?) -- MR.D

Re: BAR - model submission

Posted: 18 Mar 2010, 21:28
by babbles
Does the diplomat model's missle that's fired match the one that's in the reloading animation? It differs in XTA iirc

Re: BAR - model submission

Posted: 18 Mar 2010, 21:32
by caldera
yea they differ, the mounted one is better quality. But you cant really see it ingame, its flying too fast. And i dont really know how to fix it...

Re: BAR - model submission

Posted: 18 Mar 2010, 21:45
by manolo_
do u also have the reoloading bug like in xta (shift drives to far while reloading)

btw did noru include all of them in xta yet?

Re: BAR - model submission

Posted: 19 Mar 2010, 13:44
by caldera
Core commander

Image
Download link: http://spring-portal.com/index.php/docm ... mmandermrd
Texture status: done
Script status: decompiled and (mostly) fixed ota-script (couldnt get the ca script to work with ba properly, so i had to reuse and fix the ota scipt)
License: free to use(?) -- MR.D

Re: BAR - model submission

Posted: 19 Mar 2010, 13:46
by caldera
manolo_ wrote:do u also have the reoloading bug like in xta (shift drives to far while reloading)
i tested but couldnt find any bugs. if you know how to reproduce this xta bug, perhaps you can test my script too?

Re: BAR - model submission

Posted: 19 Mar 2010, 13:52
by manolo_
caldera wrote:
manolo_ wrote:do u also have the reoloading bug like in xta (shift drives to far while reloading)
i tested but couldnt find any bugs. if you know how to reproduce this xta bug, perhaps you can test my script too?
cant play spring now (pc is broken)
easy to reproduce: let it fire and wait for reloading animation :D

Script status: decompiled and (mostly) fixed ota-script (couldnt get the ca script to work with ba properly, so i had to reuse and fix the ota scipt)
use xta script (?) or SA

Re: BAR - model submission

Posted: 19 Mar 2010, 14:03
by Pxtl
@ caldera

Needs moar skirt.

(j/k, looks good).