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Posted: 12 Sep 2005, 20:43
by FizWizz
As far as OTA/UH/AA/ETC. goes, I think Sinbad_EV hit the nail on the head. XTA doesn't count because it is so screwed up.
Posted: 12 Sep 2005, 20:45
by Min3mat
lol! agreed! xta is fun but the build tree!!!
Posted: 14 Sep 2005, 14:36
by PauloMorfeo
Torrasque wrote:Yep, that could be cool to have some "Lvl 1 only" "no defance" or "no attacking units(only defance)"
...
I tried the "Lvl 1 only" a few times one of these days. It makes for very interesting games.
If anyone is going to play that, make sure you do not play a map with choke points. Preferably an open map because the defenses will chew up anything and you won't have the technology to get rid of them (jammers+rockets+et cetera). Also, games are generally slower but more controlable.
I'm also eager to try out the other 2 (as well as «Lvl-1 only + no defenses») although they are almost unmanageable to go restrict by hand. Guess restriction packs (or some kind of modificators) must be made possible to use in the lobby... (which is what the original post is all about)
Posted: 26 Sep 2005, 12:24
by TARevenger
This may be a smudge off topic but it's still about the unit restriction list
could the unit restriction options be redesigned so it's easier to know which units your disabling.
maybe a expandiable tree structure with the unit menu pics with info on the unit and the file their in
handy for people with 3rd party units/packs which particular units cause spring to crash
Posted: 14 Oct 2005, 21:59
by tanelorn
Bump. People are asking for this feature in other unrelated threads so I'm bumping this one.