Page 2 of 5

Re: Work for Me for Free!!!

Posted: 11 Jan 2010, 01:44
by Panda
TradeMark wrote:why get a girl if you can get a robowhore?
http://www.youtube.com/watch?v=y4-rwk44qGI

this is the newest new.
:P People's computers could get jealous.

Re: Work for Me for Free!!!

Posted: 11 Jan 2010, 02:10
by smoth
Look I deplore this sort of thread... and this attitude.

however, the personal attacks are out of line guys.

Re: Work for Me for Free!!!

Posted: 11 Jan 2010, 02:18
by Argh
I agree with Smoth. He'll figure stuff out sooner or later, this is always the least-fun thing to learn about "wanting to make video games".

Re: Work for Me for Free!!!

Posted: 11 Jan 2010, 02:27
by Das Bruce
Caydr wrote:Bruce maybe? He has some programming skills IIRC...

So, after re-reading that, I have to ask, what skills do you yourself bring to a project? Preferably things that are demonstrable.

Re: Work for Me for Free!!!

Posted: 11 Jan 2010, 02:29
by FLOZi
Caydr wrote:
zwzsg wrote:In the corporate world you can be a lead just because someone appointed you. But in the free world of hobbyist, the lead is the one who does the most work. Can't work anyway else.
Never heard of a texturer being project lead tbh
Spiked is arguably one of several S44 leads.

(Ok, so he does much more than texture, but still)

Re: Work for Me for Free!!!

Posted: 11 Jan 2010, 02:44
by smoth
FLOZi wrote:
Caydr wrote:
zwzsg wrote:In the corporate world you can be a lead just because someone appointed you. But in the free world of hobbyist, the lead is the one who does the most work. Can't work anyway else.
Never heard of a texturer being project lead tbh
Spiked is arguably one of several S44 leads.

(Ok, so he does much more than texture, but still)
I am...

I am also a very good project lead.

Re: Work for Me for Free!!!

Posted: 11 Jan 2010, 02:49
by Caydr
Haha, a post got edited and it wasn't mine, take that world!

Re: Work for Me for Free!!!

Posted: 11 Jan 2010, 04:59
by SinbadEV
Homework is done:

requisite source http://pastebin.com/m3cab5513

Image

(I made this since I read zwzsg's post)

Re: Work for Me for Free!!!

Posted: 11 Jan 2010, 05:08
by SinbadEV
Alright, SO, demonstrable skills are, I can program in ASP.NET, C# and VB.NET and have a general understanding of SQL querying... the rest is subject to opinion but I have passable sills in visual design and can technically model and UVmap... but poorly.

Also, just to point out that if I "JUST" set out to make pacman I probably would have succeeded... I just wanted to load my levels, graphics and game-types from external files, and allow people to write customer ghost AIs... and it was going to be multiplayer over the internet... I wanted to support both the classic "Pac Man VS" mode of play along with any number of other game-types...

Re: Work for Me for Free!!!

Posted: 11 Jan 2010, 05:12
by smoth
isn't this the second thread you have started liked this?

Re: Work for Me for Free!!!

Posted: 11 Jan 2010, 05:18
by SinbadEV
smoth wrote:isn't this the second thread you have started liked this?
Don't recall precisely... I posted a thread where I used myself as an example in the defense of people posting idea threads that weren't "work for me for free" threads... it is entirely possible.

Re: Work for Me for Free!!!

Posted: 11 Jan 2010, 06:50
by AF
You could do with a small lightweight website of your own sinbad.

Feel free to ask for a pretty wiki on a darkstars subdomain

Re: Work for Me for Free!!!

Posted: 11 Jan 2010, 07:21
by CarRepairer
Dear Sirs

I would like to apply to the position your company has list on the spring website. I am a skills programmer live in Kazakhstan and I need a work visa. I have salary and benefits requirement. I will not work for less than seven dollars for every week. I would like please to work in a room with a light. I am very able to learn quickly new technolojy. I make benefit you. I email you my resume. Thank you for reading.

Bilo Sagdiyev

P.S. if I don't leave here soon I will be execute.

Re: Work for Me for Free!!!

Posted: 11 Jan 2010, 12:49
by hoijui
neddiedrow wrote:You get a girl by being approachable, interesting, and not spending your time "looking" for a girl. This means you should hold yourself to a moderately high standard of personal hygiene, involve yourself in social situations, and exhibit some confidence in who you are.
I see some mild contradiction there. For example, when you do not involve yourself in social situations usually, but do so casue this is needed to even get to know a girl.. then you jsut do it cause you are looking for a girl and therefore... also, if you invlolve yourself in social situations only for getting a girl, but you shoudl try to not be or appear like looking for a girl, you are effectively doing shalow/empty social stuff.
a practical example: if you do not drink alcohol, but the only social activities of people in your age and area are all strongly bound to heavy drinking...
I HATE THE PEOPLEs!
;-)

Re: Work for Me for Free!!!

Posted: 11 Jan 2010, 13:31
by JohannesH
Hm why not post these great ideas instead of saying youre lazy... If the ideas are good they might attract more people than the prospect of working for free to make... Something.

Re: Work for Me for Free!!!

Posted: 11 Jan 2010, 14:39
by TradeMark
LoL my post got erased, i win!
neddiedrow wrote:You get a girl by not spending your time "looking" for a girl.
Yeah that makes totally sense.

--

SinbadEV, how long experience do you have in programming? 1 year? 2 years? 5 years? 2 months?

btw, nobody here seems to understand your way of joking.

Re: Work for Me for Free!!!

Posted: 11 Jan 2010, 14:44
by smoth
SinbadEV wrote:
smoth wrote:isn't this the second thread you have started liked this?
Don't recall precisely... I posted a thread where I used myself as an example in the defense of people posting idea threads that weren't "work for me for free" threads... it is entirely possible.
http://springrts.com/phpbb/viewtopic.php?f=10&t=21132

it wasn't that long ago....

Re: Work for Me for Free!!!

Posted: 11 Jan 2010, 15:04
by SinbadEV
JohannesH wrote:Hm why not post these great ideas instead of saying youre lazy... If the ideas are good they might attract more people than the prospect of working for free to make... Something.
I have posted ideas in the past and this time was thinking, hey, maybe I'll get more interest by letting you tell me what it is you want to work on. I'll post some of my ideas later today... I have to got to work now.
TradeMark wrote:How long experience do you have in programming? 1 year? 2 years? 5 years?
I've had about 1 year of experience as a Web Developer, Programmer and Database developer, prior to that I had 5 years of experience as a technical support specialist for a cable internet provider, prior to that I attended a college where I studied computer science... I dropped out when I ran out of money and interest... I took Calc1, Calc2 Twice (passed second try), Programming 1 (C++) and Programming 1 (Java), Data Structures (C++) and Data Structures (Java) (The switched programming languages on me after my first year of studying)...

I have been programming as a hobby since I was eight and started with Atari Basic, moved on to QuickBasic, then on to Visual Basic, then studies Pascal and QBasic in high school... I have programmed a lot as a hobby, I just haven't actually finished much I've started... the biggest exception is that since I've been employed in the field, the paycheck has acted as enough of a motivator to cause me to complete my assigned tasks.

Re: Work for Me for Free!!!

Posted: 11 Jan 2010, 15:06
by TradeMark
okay... for what i know, 1 year is nothing, come back after 5 years

edit: oh wait, youve programmed since you were 8? and still pong is your best thing... means youve not learnt at all about really anything... wasted time, so your experience is 1 year now by looking at your pong code.

Re: Work for Me for Free!!!

Posted: 11 Jan 2010, 19:54
by SinbadEV
Yeah, I have effectively 1 year of experience... though I would like to note that the Pong was done in an afternoon and I purposefully went for "get it done fast" instead of right... so judging my programming ability based solely on it may be a little off... I typically go a lot more object-oriented-y.

Anyways, its my first day back to work after being off for 3 months on Parental Leave but I'll give you one idea randomly:

Cardmachium!
Setup is similar to a Tetris/Columns/Dr.Mario idea, you have a field with symbols on it and chunks with symbols on them fall from the top, can be rotated and lock when they hit the bottom. Really, the setup is very much like Dr.Mario. Primary control of the puzzle game would be WASD[SPACE] so you would have your mouse hand available to interact with the interface.

This game would be built around being multi-player.

So you have, prior to the game, selected some cards that are part of your deck, a number of these are drawn randomly from your deck and displayed on the side of your playfield and these cards would be numbered and an associated symbol on the playfield would be similarly numbered.

The cards wold be similar to Magic cards with their summoning cost being the number of symbols you would need to line up with the specially numbered symbols to play that card.

when matching symbols on the field you will also gain resources of some kind for each symbol, so fire-symbol might do direct damage to one of your opponents summoned monsters or earth-symbols might drop junk pieces onto the opponents field etc.

Some of the cards would have different effects but there would also be creature cards, when you play one of these cards the creature would fall onto your secondary field, this would be a puzzle game closer to Yoshi, matching multiple of the same monsters would clear the monster and do direct damage, sandwiching a group of different monsters between the same monsters would make a stronger monster, haven't worked it all out yet...

but anyways, every gametic these summoned creatures would be attacking your opponent and his creatures aswell...


Oh and a quick one, Multiplayer Dueling Simultaneous Pinball with Upgrades and then when you get to your last ball you go into a head-to head pinball match where one player is on the bottom and one is on the top and each of your balls is affected by the gravity of their side and upgrades earned in normal mode are activated on your side of the field

or then there's the online multiplayer pacman, online multiplayer generic puzzle game system, the Roguelike Mud with Better but Still Symbolic Graphics... or a moddable online Soul-Caliber style fighting system game... Or Tower defence where the creeps will attack your towers if they determine the pathing costs of trying to go around to be too high... or an online Board Game similar to Zombies!!!/Munchkin Quest... or a Steam Punk in Space MMO...