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Posted: 11 Sep 2005, 02:54
by Gnomre
Heh, I'm just spamming them to test the thing. It'll probably be a long, long time until you see any star destroyers roaming in Spring (because I will not release them without being at the right scale, and right now the engine doesn't like that too much for real use).
Posted: 11 Sep 2005, 04:14
by FLOZi
GrOuNd_ZeRo wrote:That's exactly what I was thinking Flozi.
If the script could give us details of an enemy unit we could determine its type, and thus which weapon to use. So tanks could use MG and HE against troops, HEAT against APC/IFV and APDFSDS against tanks etc. Of course some kind of prioritisation of targets might be needed.
Posted: 11 Sep 2005, 11:54
by IMSabbel
hm....
With the new weapon slaving tag (a weapon will always target the one targeted by its master weapon) one could create real cool bombers ... (i think in the line of red beamlaser (which does very little damage) painting the target for guided bombs)