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Re: Synchronized nuke area attack on a rectangular area

Posted: 06 Sep 2009, 22:56
by Petah
TradeMark wrote:
Petah wrote:Mini map, why?
dont ask me, ask the maker of the script
It works fine for me on the terrain.
Press [A] then hold [ALT] and draw a line

Re: Synchronized nuke area attack on a rectangular area

Posted: 07 Sep 2009, 00:16
by TradeMark
who said i dont know how to draw a line -_-

Re: Synchronized nuke area attack on a rectangular area

Posted: 07 Sep 2009, 05:31
by REVENGE
TradeMark wrote:who said i dont know how to draw a line -_-
I have no idea what you mean by "on the minimap" either.

Re: Synchronized nuke area attack on a rectangular area

Posted: 07 Sep 2009, 09:07
by TradeMark
right click on minimap, it tries to issue move orders there, starts drawing a line.

-> disable customformations2 -> no problems anymore

Re: Synchronized nuke area attack on a rectangular area

Posted: 07 Sep 2009, 10:44
by Niobium
It's all fixed in newest version (v2.5)

And to stay on topic:
Line nuking via custom formations 2 is the best way to nuke an area, can account for bases that are not rectangles, or are on an angle, or if theres an area you don't want to nuke, etc. Making a widget that could do all of the above and more is far too much work.

Re: Synchronized nuke area attack on a rectangular area

Posted: 07 Sep 2009, 14:21
by TradeMark
what about making a widget that uses customformations2 widget but makes the nukes hit the ground at exact the same time ? since thats what im asking here... doesnt have to be a rectangle, but its not hard to make it into rectangle too. since symmetry is much more awesome than hand drawn lines...