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Re: Rebuffing the Dragon's Eye (Cameras)

Posted: 01 Oct 2009, 22:45
by KaiserJ
funfact : my balance ideas aren't worth the bytes they're saved as. :mrgreen:

Re: Rebuffing the Dragon's Eye (Cameras)

Posted: 02 Oct 2009, 16:22
by Blue_Falcon
d_b wrote:
Blue_Falcon wrote:O-k... That was a rather stupid suggestion IMO. :P

Ya I know it was a joke...
Its not a joke its a good idea. Thats kind of rude of you to call this great idea stupid AND a joke.
What's your problem with everyone on spring?
You're rude everywhere, and flame people all over on the lobby too. And that was very well a joke.

Re: Rebuffing the Dragon's Eye (Cameras)

Posted: 02 Oct 2009, 17:17
by CarRepairer
Blue_Falcon wrote:
d_b wrote:
Blue_Falcon wrote:O-k... That was a rather stupid suggestion IMO. :P

Ya I know it was a joke...
Its not a joke its a good idea. Thats kind of rude of you to call this great idea stupid AND a joke.
What's your problem with everyone on spring?
You're rude everywhere, and flame people all over on the lobby too. And that was very well a joke.
Maybe it's because he's got a dopey looking face. His right eye looks like an inverted b, and his left eye looks like a b.

Re: Rebuffing the Dragon's Eye (Cameras)

Posted: 02 Oct 2009, 20:13
by Wombat
i dont want to read whole topic, so i dont know if it was mentioned, but could someone add camerars LOS range while marked? (like turrent) thx

Re: Rebuffing the Dragon's Eye (Cameras)

Posted: 02 Oct 2009, 21:53
by Blue_Falcon
No, it hasn't been suggested yet.

Very good idea. +1

Re: Rebuffing the Dragon's Eye (Cameras)

Posted: 02 Oct 2009, 23:46
by YokoZar
Wombat wrote:i dont want to read whole topic, so i dont know if it was mentioned, but could someone add camerars LOS range while marked? (like turrent) thx
That's a very good idea. Might be doable with the current LOS widget by just giving it a useless weapon

Re: Rebuffing the Dragon's Eye (Cameras)

Posted: 03 Oct 2009, 02:31
by Tribulex
CarRepairer wrote:
Blue_Falcon wrote:
d_b wrote: Its not a joke its a good idea. Thats kind of rude of you to call this great idea stupid AND a joke.
What's your problem with everyone on spring?
You're rude everywhere, and flame people all over on the lobby too. And that was very well a joke.
Maybe it's because he's got a dopey looking face. His right eye looks like an inverted b, and his left eye looks like a b.
You nailed it on the head as usual. Sharp thinker you are car.

Re: Rebuffing the Dragon's Eye (Cameras)

Posted: 03 Oct 2009, 03:42
by Tribulex
Blue_Falcon wrote:What's your problem with everyone on spring?
You're rude everywhere, and flame people all over on the lobby too. And that was very well a joke.
Who do I flame on the lobby? Mostly im the one who gets flamed lol :wink: .

Personally, I suggest the GreyLos widget by Basic (I think) in Supreme Annihilation. It shows LOS in a very nice non-LSD format.

Re: Rebuffing the Dragon's Eye (Cameras)

Posted: 03 Oct 2009, 10:28
by Blue_Falcon
d_b wrote:
Blue_Falcon wrote:What's your problem with everyone on spring?
You're rude everywhere, and flame people all over on the lobby too. And that was very well a joke.
Who do I flame on the lobby? Mostly im the one who gets flamed lol :wink: .

Personally, I suggest the GreyLos widget by Basic (I think) in Supreme Annihilation. It shows LOS in a very nice non-LSD format.
Sounds cool, I'll have to have a look at that...
Ya, don't blame me for never having seen that before :D

Re: Rebuffing the Dragon's Eye (Cameras)

Posted: 23 Oct 2009, 15:10
by YokoZar
It would be nice if the camera:
  • Was a hovercraft
  • Was buildable by seaplanes and naval engineers
Similarly, it would be nicer if the minelayer could build much faster (and mines were similarly more expensive in build time) -- as it is it takes him much too long to make teeth and cameras. I believe minelayers originally had their build power nerfed because at the time they couldn't be prevented from helping build arbitrary units.

Re: Rebuffing the Dragon's Eye (Cameras)

Posted: 23 Oct 2009, 19:59
by bartvbl
Perhaps a floating camera (i.e. a separate unit) would be nice here, which does exactly the same as the regular camera. Like the base of a floating radar, for instance, that base a bit sized down, and the camera on top. That seems a bit more realistic to me than making it a hovercraft, which puts a camera somewhere randomly on the sea.. =)

I think this unit should be in the building list of all t1 sea constructors (including commanders and amphibious constructors), but I am not sure about the other t1 constructors. At least I can imagine situations where it is used to peek down a wall to see if there are ships around. Then having it in all t1 constructors wouldn't be bad at all.

About the name: how about "neptune's eye" or "sea dragon's eye"? :P

Really good idea, though. Hope to see it in a future version of BA :)

About the minelayer: good idea. Maybe it would be nice to only enable other minlayers to help each other, instead of letting them build faster.

Re: Rebuffing the Dragon's Eye (Cameras)

Posted: 23 Oct 2009, 20:10
by Blue_Falcon
bartvbl wrote: About the name: how about "neptune's eye" or "sea dragon's eye"? :P
I say Shark's eye, matching with the sea equivalent of Dragon's teeth.
Dragon's Teeth - Dragon's Eye
Shark's Teeth - Shark's Eye (just for the idiots :P )

Re: Rebuffing the Dragon's Eye (Cameras)

Posted: 23 Oct 2009, 20:26
by bartvbl
+1
I'll go for that too :)

Re: Rebuffing the Dragon's Eye (Cameras)

Posted: 23 Oct 2009, 20:38
by Blue_Falcon
bartvbl wrote:+1
I'll go for that too :)
thanks ;)