Page 2 of 3
Posted: 26 Aug 2005, 11:40
by Storm
aGorm, you're a fucking map machine... :O
(now go upload minimaps and check your FU userpage)
Posted: 30 Aug 2005, 09:44
by aGorm
Ok.... is that a complaint or a complament or both??
aGorm
*sorry i been away... women...*
Posted: 30 Aug 2005, 11:37
by SwiftSpear
aGorm wrote:Ok.... is that a complaint or a complament or both??
aGorm
*sorry i been away... women...*
compliment
Posted: 30 Aug 2005, 13:41
by jcnossen
Well basicly we need a mapconv that read the trees from the metalmap instead of the texturemap....
I believe that's the latest contribution of mother....
Posted: 30 Aug 2005, 17:09
by Kixxe
Great maps, pretty fun in middle-late game...
But i agree with NOiZE, way ro much metal on them. And i played a game yesterday when pepole built on the water and the structures survived for enternity... shouldt acid be more.... Burny?
Posted: 30 Aug 2005, 22:02
by aGorm
Takes down a pee-wee in about 3 secs i timed or wait i havent uploaded the latest versions or anything. Dam. PEOPLE, STOP THE PRESS!! I'll put the new ones on ASAP, now i know there sound concept wise but with to much metal (easy prob to fix) and more burny acid.
aGorm
Posted: 31 Aug 2005, 18:01
by SinbadEV
You do know you can now specify a water texture .bmp that would be... well.. not blue, right?
Posted: 31 Aug 2005, 18:28
by aGorm
Yhe, i changed the water plane colour... im sure of it. Almost positive. Unless... wrong dam file. You see, i think when i uploaded for the 5th time i was in shuch a rush i may have put in the test files by mistake...
tonight, with luck, ill have the new versions up (ive almost fixed the skybox...)
aGorm
Posted: 31 Aug 2005, 18:52
by SinbadEV
I was looking at the old screenshots... I'm not sure if it's fixed yet...
Posted: 01 Sep 2005, 00:51
by IMSabbel
hm. I was wondering... Yesterday i downloaded acidbridge from fileuniverse, and that version hat a really strange metalmap...
It seems like it was rotated 180 degrees... the right island metalmap looked like it would fit on the left, and vice versa, while in the middle almost all metal was in the acid.
Design or accident?
Posted: 01 Sep 2005, 10:07
by aGorm
Grrr.... stop posting the errors, IU havn't got round to uploading a new version yet!
I HAVE A LIFE OUTSIDE SPRING YOU KNOW.
aGorm
Posted: 01 Sep 2005, 14:43
by SinbadEV
You know what would be cool... if you made like 10 strength metal patches on the land but filled all the acid with 255 metal... that no one could use (make sure it was out of the range of people building mexs on the shore, right?)... that would really piss people off... that would be cool...
P.S. Can you guess why I have never released any maps despite the fact that I keep posting in the map forum like I know what I'm talking abou?
Posted: 02 Sep 2005, 21:20
by aGorm
I could, but im not that mean...
However, just to show I am doing somthing...
No, your not dreaming, thats just an example of teh cool things skyboxes are...
You gotta love it....
aGorm
Posted: 02 Sep 2005, 21:47
by Torrasque
Shame I play with the OTA view :) hum, peraps I will be able to see it in the water.
Posted: 02 Sep 2005, 22:10
by aGorm
You just know ull be wantinf to have a look round in a quiet moment though...
aGorm
Posted: 02 Sep 2005, 23:21
by IMSabbel
Well, THATS a skybox thats actually worth the download.
(i found it sad that most maps that come with skyboxes right now look worse than the build in sky)
Posted: 03 Sep 2005, 00:36
by aGorm
http://www.fileuniverse.com/?p=showitem&ID=1430
Then you had bnetter download it right now!
Now.... do i make a slightly different sky box for the fixed version of Acid Foursome? Or keep this one?
aGorm
Posted: 03 Sep 2005, 13:11
by NOiZE
oowwwwhhh no the smf has the same filename as the previous one, now we can't tell the difference..
Posted: 03 Sep 2005, 14:41
by IMSabbel
I think maps should have a version tag (and i dont mean in the filename).
Especially as the file formats are still in developement and new versions are the norm and not the execption...
edit:
just downloaded and tested it...
er... the metalmap... looks still wrong. the middle bend is just the wrong direction (all metal in acid, not on the brindge, and the blobs look like they belong to the other island,respectively.
It seems the only change is that now metal is reduced by the factor of 10... I know it was a bit much before, but now, a mex on the most metal intensive spot just gets a even 2... and with the hugh collection radius, thats not much...
Posted: 04 Sep 2005, 19:54
by aGorm
The metal map... well, lets just say its been playing merry hell with my brain and i gave in...
However, This map will be released ONE more time, and it will be fixed in that release. This is because what is sawly missing is features, which i am working on... once the next release is out that has featurse (hopefully anyway) it will come out in all its glorry.
Maybe theres not quite enough metal now... but im renowned of that normaly...
any other coments?
aGorm