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Re: Spring 0.80 Testing
Posted: 17 Aug 2009, 22:23
by Auswaschbar
Forboding Angel wrote:Whaty the heck does this mean?
[14:34:42] ** Server ** Connecting to server tiz.ath.cx:8200...
[14:34:42] ** Server ** Connected to tiz.ath.cx:8200.
[14:34:43] ** Server ** Username must match regex \A[a-zA-Z-0-9]+?\Z
[14:34:43] ** Server ** Disconnected from server.
[14:34:43] ** Server ** Chat closed.
Server sucks.
Re: Spring 0.80 Testing
Posted: 17 Aug 2009, 23:36
by Forboding Angel
Correction, I know what it means, but... wtf? Why on earth is an _ not allowed. Ahh well.
Re: Spring 0.80 Testing
Posted: 18 Aug 2009, 00:29
by knorke
installed to F:\Spiele\Spring0_80test
0.79 for onlineplay is F:\Spiele\Spring\
i copied over three maps+three mods.
still the 0.80 lobby will display the minimaps from various maps from the old display and also shows all the mods. even after restarting springlobby numerous times. sometimes it displays the maps correctly, then suddendly everything appears again. wtf.
running spring.exe (nice menu) shows the mods+maps correctly.
(tried only twice but both times worked)
why was
alwaysDrawQueue 0 in cmdcolors.txt changed to 1?
it causes waypoints to always been drawn (without pressing shift) and will confuse all teh noobs! I dont think many players want this as default dehaviour?
Re: Spring 0.80 Testing
Posted: 18 Aug 2009, 02:54
by Forboding Angel
Yar I didn't care for that at all.
Re: Spring 0.80 Testing
Posted: 18 Aug 2009, 17:44
by caldera
yea that new queue drawing is strange.
Re: Spring 0.80 Testing
Posted: 18 Aug 2009, 18:05
by tizbac
Auswaschbar wrote:Forboding Angel wrote:
Whaty the heck does this mean?
Quote:
[14:34:42] ** Server ** Connecting to server tiz.ath.cx:8200...
[14:34:42] ** Server ** Connected to tiz.ath.cx:8200.
[14:34:43] ** Server ** Username must match regex \A[a-zA-Z-0-9]+?\Z
[14:34:43] ** Server ** Disconnected from server.
[14:34:43] ** Server ** Chat closed.
Server sucks.
It's fixed now, the regex hadn't undescores & square brackets
Re: Spring 0.80 Testing
Posted: 18 Aug 2009, 18:12
by imbaczek
i don't see a reason for not allowing people to use other chars in names, like <name> or (name) or ^name^ or whatever.
Re: Spring 0.80 Testing
Posted: 18 Aug 2009, 18:15
by CarRepairer
imbaczek wrote:i don't see a reason for not allowing people to use other chars in names, like <name> or (name) or ^name^ or whatever.
Because it's annoying to have to type out. Even with nick completion, someone can use entirely stupid characters and still make it annoying.
Re: Spring 0.80 Testing
Posted: 19 Aug 2009, 16:56
by AF
tbh the current command queue of the selected unit should be shown anyway, for a single selected unit at least. If more than 2 are selected then we would have to discuss what happens then.
Re: Spring 0.80 Testing
Posted: 20 Aug 2009, 00:21
by tizbac
Tomorrow we need on test server hoijui ( for desyncs with luaAIs ) and jk( Tons of texture corruption/ errors)
Also, using AIs on dedicated server got broken again
Re: Spring 0.80 Testing
Posted: 20 Aug 2009, 02:08
by knorke
id would like some informations what needs testing?
like, a link to a mod that uses backward movement or graphicsettings or something.
Re: Spring 0.80 Testing
Posted: 20 Aug 2009, 14:22
by Forboding Angel
Re: Spring 0.80 Testing
Posted: 20 Aug 2009, 20:46
by Caydr
AF wrote:tbh the current command queue of the selected unit should be shown anyway, for a single selected unit at least. If more than 2 are selected then we would have to discuss what happens then.
tbh the current system has worked quite well for 12 years, and if people wanted things to be any different they could make/use a widget. Then people could use that widget only if they chose to, not as a result of a unilateral decision.
The widget already exists and what I just said already happens. So what's the deal?
Re: Spring 0.80 Testing
Posted: 21 Aug 2009, 15:25
by AF
People where fine eating bread for centuries before sliced bread came out, yet we mostly eat sliced bread now, what gives?
Re: Spring 0.80 Testing
Posted: 21 Aug 2009, 15:32
by Auswaschbar
AF wrote:People where fine eating bread for centuries before sliced bread came out, yet we mostly eat sliced bread now, what gives?
It wasn't like that in ota => bad
Re: Spring 0.80 Testing
Posted: 21 Aug 2009, 15:45
by Kloot
OTOH, the default was opt-in because alwaysDrawQueue=1 tends to clutter the screen (==> bad, as opposed to sliced bread) with large selections, not because "it wasn't like that in OTA". For a handful of units, meh.

Re: Spring 0.80 Testing
Posted: 21 Aug 2009, 16:06
by smoth
Odd flicker happens when I build a new building.
Mod: Grts 1.21(current release)
map: aftershock
http://forums.smoth.net/viewtopic.php?f=5&t=4221
Re: Spring 0.80 Testing
Posted: 21 Aug 2009, 16:11
by smoth
also hom effect:
http://forums.smoth.net/viewtopic.php?f=5&t=4222
The video doesn't show it clearly. Load amazon delta look at the edge of the map where a dark mountain is. move around camera like so and you will see an after image.
Re: Spring 0.80 Testing
Posted: 21 Aug 2009, 16:56
by smoth
Am i the only one seeing these issues or what?