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Posted: 07 Aug 2005, 23:41
by IMSabbel
I dont know the new map format.. so does it force the map texture to be _one_ monolitic map? Because that map shouldnt use more than 1MB, considering that most 95% of it consists of 5 small tiled textures...

Posted: 07 Aug 2005, 23:51
by genblood
The .smf file is around 2.9 MBs and the .smt file is 26.7 MBs and
the .smd file is 3k. Its zipped up to 14.3 MB. Its a big file ...

Posted: 07 Aug 2005, 23:52
by Torrasque
IMSabbel wrote:I dont know the new map format.. so does it force the map texture to be _one_ monolitic map? Because that map shouldnt use more than 1MB, considering that most 95% of it consists of 5 small tiled textures...
Not a all, mapconv create tile of 32*32. With the new map format, you can even take tiles from an external file.

Posted: 08 Aug 2005, 01:01
by Metaltrash
I don't know how the system of the tiles work, but i just guess that if you turn them, or stretsh and squish them the tiles are made new.

Your only used a few textures but they are showed in different wises.

Would be nice to now how the tile system works, does it already screw if you don't align the texture the same to the 32 square net.?(You move the texture by one pixel...)

could be that i missed some thread but i didn't find anything about it in the wiki or around here.
If nobody has a clue i will just try it out...

Posted: 08 Aug 2005, 01:22
by zwzsg
The smt is the file that contains the tiles. It's anormaly huge. Make sure your texture image is made with lots of tiny 32x32 image placed on a 32x32 grid. That should bring down the filesize. Or use another number after -c. That too can bring down the filesize.