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Re: new map - talus

Posted: 07 Apr 2009, 13:37
by hunterw
bumping for screenys. i hate to toot my own horn, but can we use these to trick people in to playing spring?




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thanks for the comments everyone! i am very pleased with the map's gameplay, which is rare for me.

Re: new map - talus

Posted: 07 Apr 2009, 23:49
by BaNa
wow really nice one. I love the screenies. If I played spring I'd be all over this.

Re: new map - talus

Posted: 08 Apr 2009, 00:03
by Jazcash
I love your maps Hunter. Not to complicated, not too simple, great gameplay, nice ranges in height, good for Kbots & Vehicles, pretty, nice designs, natural, nice unmessey effective textures and overall yumminess.

Good job.

Re: new map - talus

Posted: 08 Apr 2009, 00:30
by BaNa
hunterw wrote: i hate to toot my own horn, but can we use these to trick people in to playing spring?
O_O

I can imagine the situation: "hey I clicked on word, why are there tanks in my window" or "What happened to my porn?"

Re: new map - talus

Posted: 12 Apr 2009, 07:15
by BlueFrost
DANGGG thats nice hunterw :D as ican see u beh and sir are still cranking out awesome maps. wish i could only have a better comp :(

Re: new map - talus

Posted: 17 Apr 2009, 15:46
by hunterw
For shits and giggles, and so someone doesn't take it upon themselves to do it later, here is Talus-wet

http://spring.jobjol.nl/show_file.php?id=1979
http://spring.jobjol.nl/show_file.php?id=1979
http://spring.jobjol.nl/show_file.php?id=1979

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Changes:
-Higher water (durr)
-Tidals down from 30 to a still quite powerful 22
-Map hardness decreased about 85%
-Start positions relocated to NE and SW corners (click minimap in game lobby)


This map is very soft now, and big explosions make huge lakes. One nuke makes a massive inlet for your ships. Three core nukes (or two and a commbomb) and your black hydra is ready to set sail in to the enemy's economy lake.
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Re: new map - talus

Posted: 17 Apr 2009, 17:33
by 1v0ry_k1ng
CA terraform! gogogo!

Re: new map - talus

Posted: 17 Apr 2009, 18:44
by CarRepairer
Nuke costs: 12 easy payments of $89.95.

Terraform costs: But wait! We'll send it to you for free! (You just pay handling fees).

Re: new map - talus

Posted: 17 Apr 2009, 19:20
by hunterw
Since most of CA's weapons make craters I can guarantee my ultrasoft terrain will get cratered up by the end of every game 8)

I really miss that...Core Prime Industrial Area on AA 2.21 would be WRECKED at the end of every match.

Re: new map - talus

Posted: 18 Apr 2009, 03:16
by Warlord Zsinj
fun

Re: new map - talus

Posted: 18 Apr 2009, 10:28
by Beherith
Sweet, though im still not happy with the unrealistic 'white' sheen of bumpwater, that can be changed though. How many texture layers is this?

Re: new map - talus

Posted: 18 Apr 2009, 16:28
by hunterw
the WICed texture has 14 layers. i decided to do normal maps and texture maps separately, so there are 11 layers of texture, and 3 layers of normal maps.

i fine-tuned the slope tolerances on the normal maps. if you check ingame closely, you'll see that the first pebbley normalmap appears when vehicles' movement speed is slowed. the second is bumpier, and is applied for kbot-only slopes. the final is the extremely jagged cliff edges and it starts getting applied where kbots cannot walk.

its really a pain in the ass to set these, since it changes for every map depending on your max and min heights. heres how i did it...i used one of the center cliffs and took screenies ingame of the f4 maps to determine where slope tolerances were. in WICed, using the mask editor, i zoomed in on teh same area and adjusted the slope minimum until the same pattern appeared.

here were the settings for this map which will only work for the height range of -16 to 860:

vehicleslow: min 7 degrees, sharpness 89%
kbotonly: min 15 degrees, sharpness 85%
cliff: min 46 degrees, sharpness 85%

apply these in the hierarchy such that they overlap each other





as for the water, i tried lowering the WaterSurfaceAlpha tag but it didn't have the result i wanted...there should be something that decreases the amount of side reflectivity but keeps the same amount when viewed from overhead.

Re: new map - talus

Posted: 18 Apr 2009, 18:13
by Caradhras
awesome!

i love your maps!

Re: new map - talus

Posted: 20 Apr 2009, 15:51
by Raptor
hunterw wrote:Talus-wet
*drools*

Now we just need people to play this.

Re: new map - talus

Posted: 02 May 2009, 21:37
by kburts
ha, V-nice... just cant find anyone to play with :(