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Re: request: huge map (simple for test)more than 40*40 64*16
Posted: 08 Mar 2009, 21:16
by rattle
The texture size is limited to 8192x8192 pixels for nvidia cards and 4096x4096 pixels for former ATI cards, don't know about the newer ATI models.
Re: request: huge map (simple for test)more than 40*40 64*16
Posted: 09 Mar 2009, 02:00
by emmanuel
rattle wrote:this many big
je suis un fin renard!
bon :tu la sort ta boite a cirage ?
Re: request: huge map (simple for test)more than 40*40 64*16
Posted: 09 Mar 2009, 02:45
by lurker
smoth wrote:there is a hard limit to jpg and bmp... no you can't. the texture map cannot be big enough.
That has nothing to do with maps, that's just ONE map-making program.
rattle wrote:The texture size is limited to 8192x8192 pixels for nvidia cards and 4096x4096 pixels for former ATI cards, don't know about the newer ATI models.
Unrelated, or else you couldn't go past 8x8.
Cob breaks at anything larger than 128, so that's probably the limit.
Re: request: huge map (simple for test)more than 40*40 64*16
Posted: 09 Mar 2009, 03:31
by emmanuel
lurker wrote:smoth wrote:there is a hard limit to jpg and bmp... no you can't. the texture map cannot be big enough.
That has nothing to do with maps, that's just ONE map-making program.
rattle wrote:The texture size is limited to 8192x8192 pixels for nvidia cards and 4096x4096 pixels for former ATI cards, don't know about the newer ATI models.
Unrelated, or else you couldn't go past 8x8.
Cob breaks at anything larger than 128, so that's probably the limit.
128 in map size ?
dont understand : the .cob is ²aware²/use of the map size ?
so the map limit is 128*128 ?
why never released more than 40*40 ?
http://spring.clan-sy.com/phpbb/downloa ... hp?id=1496
the poll vote and the map makers answer seen not be aware of map reality ...
joint the screenshoot of epic40*40 map in game with debug
(fixed to decent values and height

i upload the map here
- epic40x40mod3.jpg
- screenshoot debug + f1 + ctrlA start script epic40 emmanuel mod3spec+2rai+1kaik
- (270.88 KiB) Downloaded 260 times
- script_3Epic40.txt
- start script epic40 emmanuel mod3spec+2rai+1kaik
- (1.16 KiB) Downloaded 21 times

Re: request: huge map (simple for test)more than 40*40 64*16
Posted: 09 Mar 2009, 03:38
by REVENGE
Why would COB break after 128?
Re: request: huge map (simple for test)more than 40*40 64*16
Posted: 09 Mar 2009, 09:01
by yuritch
Probably because of unit coords? If you use something like xz = get PIECE_XZ(base), large maps may cause an overflow in cob vars (more specifically, xz = x * 65536 + z, if z can be greater that 65535, that would break). At least that's what I think, may not be true (haven't seen a 128 map yet).
Re: request: huge map (simple for test)more than 40*40 64*16
Posted: 09 Mar 2009, 09:27
by emmanuel
yuritch wrote:Probably because of unit coords? If you use something like xz = get PIECE_XZ(base), large maps may cause an overflow in cob vars (more specifically, xz = x * 65536 + z, if z can be greater that 65535, that would break). At least that's what I think, may not be true (haven't seen a 128 map yet).
logic but the weapon&nano use this coords?
*solved* 128+ maps are playable if the mod not feature weapon and nano !
can yu teach and feed wiki about "TAN" & "COS" : its not a question!
when yu ll release a decent dreadnaught : its not a question !
Re: request: huge map (simple for test)more than 40*40 64*16
Posted: 09 Mar 2009, 10:05
by Pressure Line
more importantly, the cob errors shown in that screenshot have nothing to do with numbers being too big. he has misnamed a piece in the script.
Re: request: huge map (simple for test)more than 40*40 64*16
Posted: 09 Mar 2009, 10:17
by emmanuel
Pressure Line wrote:more importantly, the cob errors shown in that screenshot have nothing to do with numbers being too big. he has misnamed a piece in the script.
false 78b make a revolution in .bos for unknow cause : list hundred missing parts.(i need fix but they have not showing bugs due to wrong conception too)
or maybe a evil restore from XP(tm)
i need to sue this hackerZ !
Re: request: huge map (simple for test)more than 40*40 64*16
Posted: 09 Mar 2009, 10:28
by Forboding Angel
Long story short. The hard limit for maps is about 64x64, due to hardware restrictions, and 64x64 won't load on the vast majority of ppl's computers. I think it was runecrafter that managed to make the map named "Epic" which is 64x64.
I have some ideas on how I could actually make a map bigger than that, but chances are it would take days to render and compile.
WHy would you want to though?
Re: request: huge map (simple for test)more than 40*40 64*16
Posted: 09 Mar 2009, 11:02
by emmanuel
Forboding Angel wrote:Long story short. The hard limit for maps is about 64x64, due to hardware restrictions, and 64x64 won't load on the vast majority of ppl's computers. I think it was runecrafter that managed to make the map named "Epic"
http://spring.clan-sy.com/phpbb/downloa ... hp?id=1496 which is 64x64.
I have some ideas on how I could actually make a map bigger than that, but chances are it would take days to render and compile.?
tecnically : is existing anythink that can be buyed ,stoled ,build with a hammer and wood , or summoned and can handle more than a 40*40map like the epic(fixed)
http://spring.clan-sy.com/phpbb/downloa ... hp?id=1496(original downloadable at jobjol.nl)
? (its a question that need a answer with a name or model or trademark or owner or tutoriel or sketch or sacred runes !
Forboding Angel wrote:
WHy would you want to though?
emmanuel wrote:Spring developer : "Auswaschbar"
Joined: 24 Jun 2007
Location: 50° 56' N, 11° 35' O
[quote="Auswaschbar"]
Next version, 0.79, will have 250 players/ 250 teams (and allyteams) maximum. You feel better now 
Also, unit limit got raised to 32000 btw
why i posted here and not in map forum ?(again a mental bug!)
i always concentrat my time on unit making
but
i need huge map for weapon test:
is anyone can make a more than the biggest existing map ?
(already exist :40*40 epichttp://spring.clan-sy.com/phpbb/downloa ... hp?id=1496 or 64*16 trenches)i empty map with green texture match to me (or random height )
yu can ask for xchang it work with .bos .cob .fbi .tdf .smd or mod/map feedback/test
(later i can make 3d too)[/quote]
Re: request: huge map (simple for test)more than 40*40 64*16
Posted: 09 Mar 2009, 14:28
by emmanuel
rattle wrote:this many big
je suis un fin renard!
i stolz yu avatar thx (good work)we need menu like this (*.gifa suggested in 2006)

- that me work itself dont copy (6$/month )
- 2128_1236599970.gif (8.41 KiB) Viewed 1897 times
Re: request: huge map (simple for test)more than 40*40 64*16
Posted: 09 Mar 2009, 15:08
by momfreeek
make the units smaller
I don't see why you can't just play any map at 2x / 4x scale.
Re: request: huge map (simple for test)more than 40*40 64*16
Posted: 09 Mar 2009, 15:15
by emmanuel
momfreeek wrote:make the units smaller
I don't see why you can't just play any map at 2x / 4x scale.
i just need feedback as yur (thx) will change the scall but some model are tiny hav yu tryed ?
Re: request: huge map (simple for test)more than 40*40 64*16
Posted: 11 Mar 2009, 01:18
by 1v0ry_k1ng
emmanuel:
its 'your' not yur
and 'you' not yu
people would take you more seriously if you showed the ability to communicate coherantly
Re: request: huge map (simple for test)more than 40*40 64*16
Posted: 11 Mar 2009, 01:29
by emmanuel
1v0ry_k1ng wrote:emmanuel:
its 'your' not yur
and 'you' not yu
people would take you more seriously if you showed the ability to communicate coherantly
for taking people seriously that request :
to be serious firstly and secondary the people sighted was serious too ;
are yu serius :(Re: request: huge map (simple for test)more than 40*40 64*16{SwiftSpear wrote:If you don't understand what a thread is about, don't post in it please})
Re: request: huge map (simple for test)more than 40*40 64*16
Posted: 11 Mar 2009, 04:02
by Forboding Angel
I forgot something, hard limit for jpg images is 28000x28000
Ran into that little speedbump. BTW that's a limitation in the jpg format. Nothing to do with spring, and mapconv cannot handle files over 500 mb.
So technically, good luck ever compiling anything larger than a 54x54.
Re: request: huge map (simple for test)more than 40*40 64*16
Posted: 11 Mar 2009, 04:07
by emmanuel
Forboding Angel wrote:I forgot something, hard limit for jpg images is 28000x28000
Ran into that little speedbump. BTW that's a limitation in the jpg format. Nothing to do with spring, and mapconv cannot handle files over 500 mb.
So technically, good luck ever compiling anything larger than a 54x54.
that will be great to play on 54*54 : yu dont think so ?
if possible why no more than 40*40 exist ? and why onlyone 40*40 ?
is 54*54 = 32*78 ?
Re: request: huge map (simple for test)more than 40*40 64*16
Posted: 11 Mar 2009, 23:21
by Jazcash
emmanuel wrote:
that will be great to play on 54*54 : yu dont think so ?
if possible why no more than 40*40 exist ? and why onlyone 40*40 ?
Because it would become a tedious task to make maps that big not to mention load times and other issues. You want 40*40 maps? Make em yourself. Chances are no one will play them. Besides, bigger maps take longer, people don't like 2 hour games.
Re: request: huge map (simple for test)more than 40*40 64*16
Posted: 12 Mar 2009, 00:21
by Peet
Depends on the people. I <3 my lolpork.