Page 2 of 8
Re: Water <3 now all we need is a new map format
Posted: 16 May 2008, 19:31
by lurker
Nothing beats a floating sniper squad.
Re: Water <3 now all we need is a new map format
Posted: 16 May 2008, 19:46
by Otherside
a floating pyro squad

with a floating shield kbot
Re: Water <3 now all we need is a new map format
Posted: 16 May 2008, 19:53
by manored
Is it a good idea to have water that looks better than the land? :)
Re: Water <3 now all we need is a new map format
Posted: 16 May 2008, 20:34
by Tribulexrenamed
Otherside wrote:a floating pyro squad

with a floating shield kbot
You also need morties and an arm jammer that was captured with commandos.
Re: Water <3 now all we need is a new map format
Posted: 16 May 2008, 21:20
by Pendrokar
manored wrote:Is it a good idea to have water that looks better than the land? :)
Mostly it is that they don't fit together!
BTW there are a few things that could be better like in this B&W 2 water screenshot -
http://www.deafgamers.com/05screenshots_b/bw2pic5.jpg
Re: Water <3 now all we need is a new map format
Posted: 17 May 2008, 00:42
by Noruas
I notice that the water suddenly ends at the end of the map, is it possible to have the other water formats to end at the end of the map for more efficiency rather then going forever eating comp power, and if even better make the new water format go on forever too, if only asked for.
Re: Water <3 now all we need is a new map format
Posted: 17 May 2008, 01:04
by PRO_rANDY
did anyone else think there was a video of a wind on fire in complete annihilation?
Re: Water <3 now all we need is a new map format
Posted: 17 May 2008, 03:12
by manored
Pendrokar wrote:manored wrote:Is it a good idea to have water that looks better than the land? :)
Mostly it is that they don't fit together! /quote] Ya, thats what I was talking about. That water is way more realistic than the land we have now, making it sort of lame then you look at sea and land at once...
Re: Water <3 now all we need is a new map format
Posted: 17 May 2008, 03:47
by Forboding Angel
Pendrokar wrote:manored wrote:Is it a good idea to have water that looks better than the land? :)
Mostly it is that they don't fit together!
BTW there are a few things that could be better like in this B&W 2 water screenshot -
http://www.deafgamers.com/05screenshots_b/bw2pic5.jpg
Notice that this screenshot has BLOOM, which we don't have... Hint hint.
Re: Water <3 now all we need is a new map format
Posted: 17 May 2008, 08:30
by Gota
Will adding a gentle effect of waves near the shores make the game much slower?
Re: Water <3 now all we need is a new map format
Posted: 17 May 2008, 12:29
by Neddie
Gota wrote:Will adding a gentle effect of waves near the shores make the game much slower?
Will it make it look appreciably better for the performance cost?
Eh... No.
Re: Water <3 now all we need is a new map format
Posted: 18 May 2008, 10:03
by Pendrokar
neddiedrow wrote:Gota wrote:Will adding a gentle effect of waves near the shores make the game much slower?
Will it make it look appreciably better for the performance cost?
Eh... No.
But it would be good for making trailers on Spring and mods/games. Eye candy has influence!
Re: Water <3 now all we need is a new map format
Posted: 18 May 2008, 12:19
by TradeMark
Those waves wont cost a crap of performance.... if you know how to make them right...
+ more gfx options is never bad.
Re: Water <3 now all we need is a new map format
Posted: 18 May 2008, 21:00
by jK
btw for all those mappers who already experiment with it, I will rename WaterSpecularFactor to WaterSpecularPower, it is much more consistent with FresnelPower.
And there will be some new tags (you can modify the look of the water extremely with those):
WaterAmbientFactor (=1.0)
WaterDiffuseFactor (=1.0)
WaterSpecularFactor (=1.0)
Re: Water <3 now all we need is a new map format
Posted: 18 May 2008, 21:25
by Gota
so what is fps hit compared to water 0 ?
Re: Water <3 now all we need is a new map format
Posted: 19 May 2008, 03:40
by SwiftSpear
Gota wrote:so what is fps hit compared to water 0 ?
It would depend on the graphics card.
Re: Water <3 now all we need is a new map format
Posted: 19 May 2008, 05:58
by Otherside
10 fps diff for me but still get above 60
60 fps (cos of vsync)
but 190 without
Re: Water <3 now all we need is a new map format
Posted: 19 May 2008, 06:11
by smoth
what is your hardware setup?
Re: Water <3 now all we need is a new map format
Posted: 19 May 2008, 13:54
by 1v0ry_k1ng
that looks so fucking good

Re: Water <3 now all we need is a new map format
Posted: 19 May 2008, 18:50
by lurker
Apparently you can turn the reflection and refraction on this on and off, which are their normal performance cost, and the rest has no significant fps hit.